18 コミット (1f05528ddd19316c8cfc90b82d979e0b9b079cb3)

作成者 SHA1 メッセージ 日付
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 9年前
  Thomas Buck f529431d53 Fixed FontTTF Glyph Y Offset 9年前
  Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. 9年前
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 9年前
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 9年前
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. 9年前
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 9年前
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 9年前
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 9年前
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode 9年前
  Thomas Buck a2bed57177 Controller support, Camera Quaternion 9年前
  Thomas Buck 6625071dfd Render StaticModels 9年前
  Thomas Buck 6724d84f3b Removed WindowGLUT, added WindowGLFW 9年前
  Thomas Buck 881d13ab74 Tweak CMakeLists so sources appear in IDEs [skip ci] 9年前
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 9年前
  Thomas Buck 86eb716b47 Fix glm includes for Travis 9年前
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9年前
  Thomas Buck ad4fa38113 Rewrote OpenAL, SoundManager, added system folder 9年前