Thomas Buck
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6625071dfd
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Render StaticModels
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10 years ago |
Thomas Buck
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ff5b921c84
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Mesh now RoomMesh, _fixed_ texture bleeding
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10 years ago |
Thomas Buck
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5a95f1c49f
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Camera movement, first Mesh drawing
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10 years ago |
Thomas Buck
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c2db7bcfbd
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Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
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10 years ago |
Thomas Buck
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448783e71a
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Continued work on new Mesh implementation
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10 years ago |
Thomas Buck
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00706b69ab
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LoaderTR2 loads Moveables and Entities
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10 years ago |
Thomas Buck
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741083b757
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Fixed indent [skip ci]
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10 years ago |
Thomas Buck
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bd24c36a7f
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Added SoundManager
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10 years ago |
Thomas Buck
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1c6648ddbf
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LoaderTR2 supports Animated Textuers
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10 years ago |
Thomas Buck
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def2a75125
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textile triangle display
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10 years ago |
Thomas Buck
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6aa059cc91
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LoaderTR2 tries to load object textures
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10 years ago |
Thomas Buck
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e968717184
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Added texture viewer
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10 years ago |
Thomas Buck
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60c217d16a
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TextureManager now has independent storages
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10 years ago |
Thomas Buck
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65be6f0114
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Fixed wireframe background color
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10 years ago |
Thomas Buck
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e83305bc8e
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Auto code indentation [skip ci]
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10 years ago |
Thomas Buck
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f00fb80309
|
Split Log class from Console
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10 years ago |
Thomas Buck
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d64eac9034
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Fixed imgui rendering
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10 years ago |
Thomas Buck
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53919aa554
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Removed OpenRaider class, added RunTime class
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10 years ago |
Thomas Buck
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1bb089c311
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imgui integration working more or less
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10 years ago |
Thomas Buck
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ae635bd43a
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Moved getX() methods [skip ci]
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10 years ago |
Thomas Buck
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6541e0c674
|
Removed C-Style string handling code.
This resolves #4 as bufferString() no longer exists!
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10 years ago |
Thomas Buck
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16dbdf29cd
|
Screenshot command and other small improvements
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10 years ago |
Thomas Buck
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60df802f2a
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Use Console as Stream everywhere
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10 years ago |
Thomas Buck
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b1fb7c9965
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Removed vec_t typedefs
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10 years ago |
Thomas Buck
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6dc20b08d4
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Whoopsy
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10 years ago |
Thomas Buck
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129604f2cf
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Improved Windows support
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10 years ago |
Thomas Buck
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a74c620a72
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loadImage(), move command
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10 years ago |
Thomas Buck
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8e09359af3
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TextureManager using vector, now also global service
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10 years ago |
Thomas Buck
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e088c8ebcd
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Compiles in Ubuntu 14.04 with gcc
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10 years ago |
Thomas Buck
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436f04fd10
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unsigned char instead of float for colors
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10 years ago |
Thomas Buck
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07888bff23
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tga methods now take filename instead of FILE *
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10 years ago |
Thomas Buck
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74c6e6c54d
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scaleBuffer() no longer limiting at 256x256
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10 years ago |
Thomas Buck
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6eb0b47437
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Texture now TextureManager
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10 years ago |
Thomas Buck
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0617cfc738
|
Added utils/pixels
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10 years ago |
Thomas Buck
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1de393f974
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Various little fixes
|
10 years ago |
Thomas Buck
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202282beef
|
misc
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10 years ago |
Thomas Buck
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f9d10c89c4
|
Added PCX image reading support
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10 years ago |
Thomas Buck
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c29af0dda0
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No longer crashes on exit
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10 years ago |
Thomas Buck
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b8ee254b56
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New assert implementation, meta improvements
|
10 years ago |
Thomas Buck
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e841776fe1
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Prepared for Windows support
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10 years ago |
Thomas Buck
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5032172fee
|
Many small fixes
|
10 years ago |
Thomas Buck
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4ba21cd02a
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removed glu includes
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10 years ago |
Thomas Buck
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14978be957
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Fixed strange Texture offset in GL, added asserts.
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10 years ago |
Thomas Buck
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841824229e
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Started reimplementing game engine commands
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10 years ago |
Thomas Buck
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dd085bef14
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Very hacky fix for using the right textures
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10 years ago |
Thomas Buck
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e02c9affed
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Added Texture
|
10 years ago |
Thomas Buck
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c676a07a35
|
Fresh start
|
10 years ago |
Thomas Buck
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2e9c1855c3
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Removed useless global variables.
Also added more asserts()
|
10 years ago |
Thomas Buck
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f570706e20
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Added texture debugging
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10 years ago |
Thomas Buck
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f66275b65c
|
Removed duplicated TGA writing code
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10 years ago |