44 Commits (267ad50cbb01d64ca3e5e089385c2d4fa4958a22)

Author SHA1 Message Date
  Thomas Buck 30917cecec Can click on Room Models 9 years ago
  Thomas Buck 6a51c7c010 Selector ray casting 9 years ago
  Thomas Buck e69203238d Keep Camera in Room. Travis glbinding changes. 9 years ago
  Thomas Buck cffa1c7041 Fixed new 2D portal visibility checks. 9 years ago
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. 9 years ago
  Thomas Buck 09b110bb28 Fixed crashing TR3 levels. SoundSources working. 9 years ago
  Thomas Buck aa52606cc1 LoaderTR1 Unfinished Business support. Sprint for camera movement. 9 years ago
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9 years ago
  Thomas Buck 187855894f Controller menu navigation & limit camera rotation 9 years ago
  Thomas Buck 2218ccfcad Individual toggles for bounding box visualisation. 10 years ago
  Thomas Buck b4360d62d2 Fixed Camera Z rotation bug 10 years ago
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 10 years ago
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 10 years ago
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 10 years ago
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 10 years ago
  Thomas Buck a2bed57177 Controller support, Camera Quaternion 10 years ago
  Thomas Buck 21d2478397 Added basic view frustum culling 10 years ago
  Thomas Buck 014962658a Room Mesh displayed more or less correctly 10 years ago
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 10 years ago
  Thomas Buck 86eb716b47 Fix glm includes for Travis 10 years ago
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
  Thomas Buck 86066a01ca Implemented get command 10 years ago
  Thomas Buck e83305bc8e Auto code indentation [skip ci] 10 years ago
  Thomas Buck b1fb7c9965 Removed vec_t typedefs 10 years ago
  Thomas Buck 436f04fd10 unsigned char instead of float for colors 10 years ago
  Thomas Buck f9d10c89c4 Added PCX image reading support 10 years ago
  Thomas Buck ab8b1ba104 Added walk action. No longer crashes in World::isWall() 10 years ago
  Thomas Buck b8ee254b56 New assert implementation, meta improvements 10 years ago
  Thomas Buck e898b03a05 Removed Emitter and Particle 10 years ago
  Thomas Buck dbeb29c8ac Removed unnecessary Camera functionality 10 years ago
  Thomas Buck df44fe47d7 Camera sensitivity stored in OpenRaider 10 years ago
  Thomas Buck e7b6c7bf7b Added Camera, Emitter, Mesh, Particle, ViewVolume 10 years ago
  Thomas Buck c676a07a35 Fresh start 10 years ago
  Thomas Buck efecb6eea3 Fixed warnings with new Xcode 10 years ago
  Thomas Buck ab733572ff Removed unused code in Camera 10 years ago
  Thomas Buck 31ca2563f6 Renamed MatMath and moved into utils 10 years ago
  Thomas Buck bdae1c57a6 using sdl2-config for include path 10 years ago
  Thomas Buck 74504d8622 More cppcheck warnings 10 years ago
  Thomas Buck 23a245a82f less warnings 10 years ago
  Thomas Buck d04a65c67f Improved documentation 10 years ago
  Thomas Buck cc4de9324d Autoindent & retab 10 years ago
  Thomas Buck 97e20e78b8 Unified include guards 11 years ago
  Thomas Buck 884ce37576 Removed hel mstl subfolders 11 years ago
  Thomas Buck ece6b3ec5a Moved headers and started moving tests 11 years ago
  Thomas Buck 3f365336f9 Added stub for missing hel/CollisionObject. 11 years ago
  Thomas Buck f3fb7db04d Initial commit from SF CVS 11 years ago