Thomas Buck
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2ada067d3c
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SkeletalModel rendering tests
|
il y a 9 ans |
Thomas Buck
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187855894f
|
Controller menu navigation & limit camera rotation
|
il y a 9 ans |
Thomas Buck
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9dd7432bfd
|
Imgui update, controller & camera movement improvements.
|
il y a 9 ans |
Thomas Buck
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2382ecf1f8
|
Return of (animated) textile and sprite viewer
|
il y a 9 ans |
Thomas Buck
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6282248c71
|
Fixed texture viewer, updated imgui again
|
il y a 9 ans |
Thomas Buck
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e3b087062f
|
Updated imgui
|
il y a 9 ans |
Thomas Buck
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6c6d49f2ee
|
Started work on Entity system
|
il y a 9 ans |
Thomas Buck
|
6cf1b1923b
|
Support for imgui/SDL text input IME
|
il y a 9 ans |
Thomas Buck
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a6f633f669
|
Forgot new imgui stb files
|
il y a 9 ans |
Thomas Buck
|
6d26fdc0ea
|
Updated imgui, now with own TTF support.
|
il y a 9 ans |
Thomas Buck
|
18b8317e42
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Can show font bounding box
|
il y a 9 ans |
Thomas Buck
|
965a9ef47d
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Fixed screenshot distortion bug
|
il y a 9 ans |
Thomas Buck
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0d31c3b41a
|
Support for Room Sprites
|
il y a 9 ans |
Thomas Buck
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09b15dddcd
|
Format code [skip ci]
|
il y a 10 ans |
Thomas Buck
|
71bf2febc7
|
Back face culling, log levels, clipboard support.
|
il y a 10 ans |
Thomas Buck
|
1f05528ddd
|
Changed default imgui style, fixed FPS histogram
|
il y a 10 ans |
Thomas Buck
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2218ccfcad
|
Individual toggles for bounding box visualisation.
|
il y a 10 ans |
Thomas Buck
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b4360d62d2
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Fixed Camera Z rotation bug
|
il y a 10 ans |
Thomas Buck
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a9c5247665
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Fixed unit tests no longer compiling
|
il y a 10 ans |
Thomas Buck
|
29ca435f21
|
Debug info now displayed as imgui overlay
|
il y a 10 ans |
Thomas Buck
|
abb4445957
|
Updated imgui, added consoleAction.
|
il y a 10 ans |
Thomas Buck
|
c0bb765fbf
|
Wrong assert was used when including glm
|
il y a 10 ans |
Thomas Buck
|
f529431d53
|
Fixed FontTTF Glyph Y Offset
|
il y a 10 ans |
Thomas Buck
|
3c66d229bf
|
Now using stb_truetype instead of SDL2-TTF.
|
il y a 10 ans |
Thomas Buck
|
7e3389dcf0
|
Fixed FontImGui, now readable.
|
il y a 10 ans |
Thomas Buck
|
e2f3ea30ad
|
TextureManager is now completely static.
|
il y a 10 ans |
Thomas Buck
|
63e5a0b55f
|
Performance boost by storing data in GL buffers directly
|
il y a 10 ans |
Thomas Buck
|
55c1192438
|
Bugfixes in WindowSDL, Console. Added ShaderBuffer.
|
il y a 10 ans |
Thomas Buck
|
a3d6411368
|
Removed Exceptions, moved GL code into Shader
|
il y a 10 ans |
Thomas Buck
|
28c15c890e
|
Menu background now chosen randomly
|
il y a 10 ans |
Thomas Buck
|
98199883db
|
Fixed window resizing and initial camera offset.
|
il y a 10 ans |
Thomas Buck
|
4e9ef0cb43
|
Fixed StaticMesh Y offset
|
il y a 10 ans |
Thomas Buck
|
39b0ffac3b
|
Using stb_image, stb_image_write. New imgui version.
|
il y a 10 ans |
Thomas Buck
|
b2436b7de4
|
RunTime now static. StaticMesh displays bounding boxes.
|
il y a 10 ans |
Thomas Buck
|
f41562f7f2
|
Windowing classes now static. Tried to clamp camera rotation.
|
il y a 10 ans |
Thomas Buck
|
826c05f5b6
|
Draw room bounding boxes in wireframe mode
|
il y a 10 ans |
Thomas Buck
|
a2bed57177
|
Controller support, Camera Quaternion
|
il y a 10 ans |
Thomas Buck
|
7f4de9d5a7
|
Fixed view frustum calculation and culling
|
il y a 10 ans |
Thomas Buck
|
21d2478397
|
Added basic view frustum culling
|
il y a 10 ans |
Thomas Buck
|
3e15451d64
|
Fixed StaticModel rotation
|
il y a 10 ans |
Thomas Buck
|
6625071dfd
|
Render StaticModels
|
il y a 10 ans |
Thomas Buck
|
6724d84f3b
|
Removed WindowGLUT, added WindowGLFW
|
il y a 10 ans |
Thomas Buck
|
ff5b921c84
|
Mesh now RoomMesh, _fixed_ texture bleeding
|
il y a 10 ans |
Thomas Buck
|
881d13ab74
|
Tweak CMakeLists so sources appear in IDEs [skip ci]
|
il y a 10 ans |
Thomas Buck
|
014962658a
|
Room Mesh displayed more or less correctly
|
il y a 10 ans |
Thomas Buck
|
5a95f1c49f
|
Camera movement, first Mesh drawing
|
il y a 10 ans |
Thomas Buck
|
54d9e33c4f
|
Allow travis build failures in linux
|
il y a 10 ans |
Thomas Buck
|
86eb716b47
|
Fix glm includes for Travis
|
il y a 10 ans |
Thomas Buck
|
43a70b7d24
|
More Travis fixing...
|
il y a 10 ans |
Thomas Buck
|
f76c2a7887
|
Travis fix?
|
il y a 10 ans |