22 Révisions (4c45678d5917ff0e24636c880fc5e30f17940fed)

Auteur SHA1 Message Date
  Thomas Buck 44935e3e1d Updated ImGui il y a 9 ans
  Thomas Buck 7f672f627f Fixed BoundingBox rendering problems il y a 9 ans
  Thomas Buck d26aedf803 More debug output and support for windows compiling. il y a 9 ans
  Thomas Buck 4ebef759ab Optimized Mesh rendering il y a 9 ans
  Thomas Buck 5c9a47e4cd Now always copying GL data il y a 9 ans
  Thomas Buck f8dba33eea Removed custom Font support il y a 9 ans
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. il y a 9 ans
  Thomas Buck d22e17b95c Updated imgui. Can now display linked lib versions. il y a 9 ans
  Thomas Buck eedb4ec4ed Now using glbinding il y a 9 ans
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. il y a 9 ans
  Thomas Buck 9e759a7937 Added support for TR1 levels il y a 9 ans
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) il y a 9 ans
  Thomas Buck 6d26fdc0ea Updated imgui, now with own TTF support. il y a 9 ans
  Thomas Buck 18b8317e42 Can show font bounding box il y a 9 ans
  Thomas Buck 09b15dddcd Format code [skip ci] il y a 10 ans
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. il y a 10 ans
  Thomas Buck c0bb765fbf Wrong assert was used when including glm il y a 10 ans
  Thomas Buck e2f3ea30ad TextureManager is now completely static. il y a 10 ans
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly il y a 10 ans
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. il y a 10 ans
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader il y a 10 ans
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. il y a 10 ans