Thomas Buck
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4cb2078e24
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Fixed TR3 level loader
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9 years ago |
Thomas Buck
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f7cbc216ce
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Using float for font colors. Better controller mapping.
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9 years ago |
Thomas Buck
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aa52606cc1
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LoaderTR1 Unfinished Business support. Sprint for camera movement.
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9 years ago |
Thomas Buck
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7386eef8ae
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Fixed TR1 level loading (sound samples and colors)
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9 years ago |
Thomas Buck
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917e1b47ed
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Removed unused stuff [skip ci]
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9 years ago |
Thomas Buck
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9e759a7937
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Added support for TR1 levels
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9 years ago |
Thomas Buck
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accd3ea4e8
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Render into textures, camera room tracking & target UI (all non-working)
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9 years ago |
Thomas Buck
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a0efd8352e
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Small fixes (tried to compile with Visual Studio)
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9 years ago |
Thomas Buck
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dfbc01cc42
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TR3 level loader, assert macros
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9 years ago |
Thomas Buck
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2ada067d3c
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SkeletalModel rendering tests
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9 years ago |
Thomas Buck
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187855894f
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Controller menu navigation & limit camera rotation
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9 years ago |
Thomas Buck
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9dd7432bfd
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Imgui update, controller & camera movement improvements.
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9 years ago |
Thomas Buck
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2382ecf1f8
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Return of (animated) textile and sprite viewer
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9 years ago |
Thomas Buck
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e3b087062f
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Updated imgui
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9 years ago |
Thomas Buck
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6c6d49f2ee
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Started work on Entity system
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9 years ago |
Thomas Buck
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6cf1b1923b
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Support for imgui/SDL text input IME
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9 years ago |
Thomas Buck
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6d26fdc0ea
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Updated imgui, now with own TTF support.
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9 years ago |
Thomas Buck
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18b8317e42
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Can show font bounding box
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9 years ago |
Thomas Buck
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0d31c3b41a
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Support for Room Sprites
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9 years ago |
Thomas Buck
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09b15dddcd
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Format code [skip ci]
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10 years ago |
Thomas Buck
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71bf2febc7
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Back face culling, log levels, clipboard support.
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10 years ago |
Thomas Buck
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2218ccfcad
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Individual toggles for bounding box visualisation.
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10 years ago |
Thomas Buck
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b4360d62d2
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Fixed Camera Z rotation bug
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10 years ago |
Thomas Buck
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29ca435f21
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Debug info now displayed as imgui overlay
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10 years ago |
Thomas Buck
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abb4445957
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Updated imgui, added consoleAction.
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10 years ago |
Thomas Buck
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c0bb765fbf
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Wrong assert was used when including glm
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10 years ago |
Thomas Buck
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f529431d53
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Fixed FontTTF Glyph Y Offset
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10 years ago |
Thomas Buck
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3c66d229bf
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Now using stb_truetype instead of SDL2-TTF.
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10 years ago |
Thomas Buck
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e2f3ea30ad
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TextureManager is now completely static.
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10 years ago |
Thomas Buck
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63e5a0b55f
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Performance boost by storing data in GL buffers directly
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10 years ago |
Thomas Buck
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55c1192438
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Bugfixes in WindowSDL, Console. Added ShaderBuffer.
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10 years ago |
Thomas Buck
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a3d6411368
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Removed Exceptions, moved GL code into Shader
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10 years ago |
Thomas Buck
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28c15c890e
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Menu background now chosen randomly
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10 years ago |
Thomas Buck
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98199883db
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Fixed window resizing and initial camera offset.
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10 years ago |
Thomas Buck
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4e9ef0cb43
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Fixed StaticMesh Y offset
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10 years ago |
Thomas Buck
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39b0ffac3b
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Using stb_image, stb_image_write. New imgui version.
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10 years ago |
Thomas Buck
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b2436b7de4
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RunTime now static. StaticMesh displays bounding boxes.
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10 years ago |
Thomas Buck
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f41562f7f2
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Windowing classes now static. Tried to clamp camera rotation.
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10 years ago |
Thomas Buck
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826c05f5b6
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Draw room bounding boxes in wireframe mode
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10 years ago |
Thomas Buck
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a2bed57177
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Controller support, Camera Quaternion
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10 years ago |
Thomas Buck
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7f4de9d5a7
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Fixed view frustum calculation and culling
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10 years ago |
Thomas Buck
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21d2478397
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Added basic view frustum culling
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10 years ago |
Thomas Buck
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3e15451d64
|
Fixed StaticModel rotation
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10 years ago |
Thomas Buck
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6625071dfd
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Render StaticModels
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10 years ago |
Thomas Buck
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6724d84f3b
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Removed WindowGLUT, added WindowGLFW
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10 years ago |
Thomas Buck
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ff5b921c84
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Mesh now RoomMesh, _fixed_ texture bleeding
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10 years ago |
Thomas Buck
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881d13ab74
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Tweak CMakeLists so sources appear in IDEs [skip ci]
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10 years ago |
Thomas Buck
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014962658a
|
Room Mesh displayed more or less correctly
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10 years ago |
Thomas Buck
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5a95f1c49f
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Camera movement, first Mesh drawing
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10 years ago |
Thomas Buck
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86eb716b47
|
Fix glm includes for Travis
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10 years ago |