22 Commits (4e9ef0cb438f83bd9097a90b0b04bd4884773b96)

Author SHA1 Message Date
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset 9 years ago
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. 9 years ago
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 9 years ago
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode 9 years ago
  Thomas Buck 21d2478397 Added basic view frustum culling 9 years ago
  Thomas Buck 6625071dfd Render StaticModels 9 years ago
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 9 years ago
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 years ago
  Thomas Buck 8e2118188c LoaderTR2 loads most parts of the Rooms 9 years ago
  Thomas Buck c3c681e66f LoaderTR2 starts filling Rooms 9 years ago
  Thomas Buck e968717184 Added texture viewer 9 years ago
  Thomas Buck e83305bc8e Auto code indentation [skip ci] 9 years ago
  Thomas Buck 89d4636222 Sorting vectors now working 10 years ago
  Thomas Buck b1fb7c9965 Removed vec_t typedefs 10 years ago
  Thomas Buck 436f04fd10 unsigned char instead of float for colors 10 years ago
  Thomas Buck 8fbca37731 Created StaticMesh class 10 years ago
  Thomas Buck afad81a858 Moved methods from World into Room. 10 years ago
  Thomas Buck b8ee254b56 New assert implementation, meta improvements 10 years ago
  Thomas Buck e116fe3fa3 Created BoundingBox class 10 years ago
  Thomas Buck b8794b216d Using Box as BoundingBox 10 years ago
  Thomas Buck ac8022ec70 Menu play button working 10 years ago
  Thomas Buck 2007e0693b Moved Box, Sector,... into extra file 10 years ago