Thomas Buck
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2007e0693b
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Moved Box, Sector,... into extra file
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10 years ago |
Thomas Buck
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36ece5eb87
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Setup objects from TombRaider in their constructor
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10 years ago |
Thomas Buck
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01d39b4972
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Render using new interface
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10 years ago |
Thomas Buck
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a119a9994c
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Added comparison operator to static model
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10 years ago |
Thomas Buck
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552687f17f
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Rewrote room loading code
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10 years ago |
Thomas Buck
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c3f431e6ef
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Rewrote Sprite loading in Game
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10 years ago |
Thomas Buck
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b6da69c891
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Starting refactoring
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10 years ago |
Thomas Buck
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38fdfc7c9c
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misc
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10 years ago |
Thomas Buck
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404dd6b66e
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Started world refactoring
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10 years ago |
Thomas Buck
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138b5d3d95
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Added my Todo list
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10 years ago |
Carsten Teibes
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3ed33d4341
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be case-sensitive for config file
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10 years ago |
Thomas Buck
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0e4a874e40
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Moved Command code into own file
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10 years ago |
Thomas Buck
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e36e6e5ee3
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Maplist now in Menu
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10 years ago |
Thomas Buck
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6eb807c063
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Little world cleanup
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10 years ago |
Thomas Buck
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da7cda9f16
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Global objects instead of pointers. Initialization in OpenRaider
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10 years ago |
Thomas Buck
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5032172fee
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Many small fixes
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10 years ago |
Thomas Buck
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6eba26fb03
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Simplified Render Texture loading
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10 years ago |
Thomas Buck
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e898b03a05
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Removed Emitter and Particle
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10 years ago |
Thomas Buck
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dbeb29c8ac
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Removed unnecessary Camera functionality
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10 years ago |
Thomas Buck
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8d34c76503
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Game::mLoaded now private
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10 years ago |
Thomas Buck
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46acd107ba
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Guarded interactive commands
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10 years ago |
Thomas Buck
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5644dac47a
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Added pigtail command
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10 years ago |
Thomas Buck
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4cf403d809
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Moved game commands into OpenRaider. Added hop cmd.
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10 years ago |
Thomas Buck
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12b203507b
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Render is now also service
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10 years ago |
Thomas Buck
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fce2d7b0d5
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Added sshot command
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10 years ago |
Thomas Buck
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780989b3c7
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Sound interface now abstract
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10 years ago |
Thomas Buck
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237a34b03d
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Camera now also service
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10 years ago |
Thomas Buck
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e9c7c9c42f
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World now also service
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10 years ago |
Thomas Buck
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b986369a1b
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Sound now also global service
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10 years ago |
Thomas Buck
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ed67843df6
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Console, Game, Menu, OpenRaider and Window are global services.
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10 years ago |
Thomas Buck
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02081f0d98
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Fixed doxygen comment
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10 years ago |
Thomas Buck
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29e702c578
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Added FPS display, removed limit
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10 years ago |
Thomas Buck
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7a4a5c0a96
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Added animation test commands
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10 years ago |
Thomas Buck
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14978be957
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Fixed strange Texture offset in GL, added asserts.
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10 years ago |
Thomas Buck
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d4f4ba5d92
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Added game mode command
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10 years ago |
Thomas Buck
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4d98afd2aa
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Using only colors that were defined for renderer
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10 years ago |
Thomas Buck
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841824229e
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Started reimplementing game engine commands
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10 years ago |
Thomas Buck
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c70c37a4bf
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Added basic movement
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10 years ago |
Thomas Buck
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ab29600064
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No longer segfaulting but now leaking World memory
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10 years ago |
Thomas Buck
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024206ac6c
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Added processing code. Segfault on level load.
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10 years ago |
Thomas Buck
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815ad09bd6
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Added LoadScreen Render mode back.
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10 years ago |
Thomas Buck
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23c9159d52
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Game is singleton. Started initializing Render.
Modified Camera and Render.
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10 years ago |
Thomas Buck
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df44fe47d7
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Camera sensitivity stored in OpenRaider
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10 years ago |
Thomas Buck
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452fe3ce8b
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gWorld and LARA for Render now moved to Game
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10 years ago |
Thomas Buck
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b32e1ce56f
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Added Render
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10 years ago |
Thomas Buck
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54741ed7bd
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Added World, WorldData, using std list and vector.
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10 years ago |
Thomas Buck
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e02c9affed
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Added Texture
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10 years ago |
Thomas Buck
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2e2c4e2693
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Added SkeletalModel, now using std::vector
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10 years ago |
Thomas Buck
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e7b6c7bf7b
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Added Camera, Emitter, Mesh, Particle, ViewVolume
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10 years ago |
Thomas Buck
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d61daf3fcf
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Validating pak before putting it in menu list
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10 years ago |