157 コミット (71bf2febc7a55ed92dab401c68b03cb98b704270)

作成者 SHA1 メッセージ 日付
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 9年前
  Thomas Buck 1f05528ddd Changed default imgui style, fixed FPS histogram 9年前
  Thomas Buck 2218ccfcad Individual toggles for bounding box visualisation. 9年前
  Thomas Buck b4360d62d2 Fixed Camera Z rotation bug 9年前
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay 9年前
  Thomas Buck abb4445957 Updated imgui, added consoleAction. 9年前
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 9年前
  Thomas Buck f529431d53 Fixed FontTTF Glyph Y Offset 9年前
  Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. 9年前
  Thomas Buck 7e3389dcf0 Fixed FontImGui, now readable. 10年前
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 10年前
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 10年前
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. 10年前
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10年前
  Thomas Buck 28c15c890e Menu background now chosen randomly 10年前
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 10年前
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset 10年前
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. 10年前
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. 10年前
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 10年前
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode 10年前
  Thomas Buck a2bed57177 Controller support, Camera Quaternion 10年前
  Thomas Buck 7f4de9d5a7 Fixed view frustum calculation and culling 10年前
  Thomas Buck 21d2478397 Added basic view frustum culling 10年前
  Thomas Buck 3e15451d64 Fixed StaticModel rotation 10年前
  Thomas Buck 6625071dfd Render StaticModels 10年前
  Thomas Buck 6724d84f3b Removed WindowGLUT, added WindowGLFW 10年前
  Thomas Buck ff5b921c84 Mesh now RoomMesh, _fixed_ texture bleeding 10年前
  Thomas Buck 014962658a Room Mesh displayed more or less correctly 10年前
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 10年前
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10年前
  Thomas Buck 448783e71a Continued work on new Mesh implementation 10年前
  Thomas Buck 8e2118188c LoaderTR2 loads most parts of the Rooms 10年前
  Thomas Buck 2c82d21373 LoaderTR2 tries to load Meshes and StaticMeshes 10年前
  Thomas Buck 00706b69ab LoaderTR2 loads Moveables and Entities 10年前
  Thomas Buck efa479c45d Improved Console, added auto-completion 10年前
  Thomas Buck fc4324ff3f Renamed Vector3d to Vec3, added math unit test 10年前
  Thomas Buck 42a23d13d0 Sprite support in LoaderTR2 and UI 10年前
  Thomas Buck ad4fa38113 Rewrote OpenAL, SoundManager, added system folder 10年前
  Thomas Buck bd24c36a7f Added SoundManager 10年前
  Thomas Buck 1c6648ddbf LoaderTR2 supports Animated Textuers 10年前
  Thomas Buck 2c6806450e Added FPS histogram 10年前
  Thomas Buck bdc9462674 Added sound debug UI, removed sound command 10年前
  Thomas Buck def2a75125 textile triangle display 10年前
  Thomas Buck 6aa059cc91 LoaderTR2 tries to load object textures 10年前
  Thomas Buck 8d3b675c4b LoaderTR2 tries to load external SFX file 10年前
  Thomas Buck 838fe35ad4 Added BinaryMemory reader 10年前
  Thomas Buck c3c681e66f LoaderTR2 starts filling Rooms 10年前
  Thomas Buck e968717184 Added texture viewer 10年前
  Thomas Buck 60c217d16a TextureManager now has independent storages 10年前