Thomas Buck
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6625071dfd
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Render StaticModels
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10 years ago |
Thomas Buck
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ff5b921c84
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Mesh now RoomMesh, _fixed_ texture bleeding
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10 years ago |
Thomas Buck
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5a95f1c49f
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Camera movement, first Mesh drawing
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10 years ago |
Thomas Buck
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86eb716b47
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Fix glm includes for Travis
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10 years ago |
Thomas Buck
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c2db7bcfbd
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Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
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10 years ago |
Thomas Buck
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448783e71a
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Continued work on new Mesh implementation
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10 years ago |
Thomas Buck
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2c82d21373
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LoaderTR2 tries to load Meshes and StaticMeshes
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10 years ago |
Thomas Buck
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741083b757
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Fixed indent [skip ci]
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10 years ago |
Thomas Buck
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dc66df2716
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Didn't even compile...
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10 years ago |
Thomas Buck
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c3c681e66f
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LoaderTR2 starts filling Rooms
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10 years ago |
Thomas Buck
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e83305bc8e
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Auto code indentation [skip ci]
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10 years ago |
Thomas Buck
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3156a0bad8
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Started implementing new level file loader
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10 years ago |
Thomas Buck
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b1fb7c9965
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Removed vec_t typedefs
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10 years ago |
Thomas Buck
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e7b6c7bf7b
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Added Camera, Emitter, Mesh, Particle, ViewVolume
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10 years ago |
Thomas Buck
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c676a07a35
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Fresh start
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10 years ago |
Thomas Buck
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31ca2563f6
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Renamed MatMath and moved into utils
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10 years ago |
Thomas Buck
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bdae1c57a6
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using sdl2-config for include path
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10 years ago |
Thomas Buck
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c0dcf2d54a
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Renamed OpenGLMesh to Mesh.
Documented OpenRaider, removed unused stuff.
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10 years ago |
Thomas Buck
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e8d9eb4634
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Float comparison epsilon
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10 years ago |
Thomas Buck
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a201d29b7a
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Nicer documentation
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10 years ago |
Thomas Buck
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97e20e78b8
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Unified include guards
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10 years ago |
Thomas Buck
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884ce37576
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Removed hel mstl subfolders
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10 years ago |
Thomas Buck
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ece6b3ec5a
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Moved headers and started moving tests
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10 years ago |
Thomas Buck
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e8b26392bf
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Removed empty unit tests
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10 years ago |
Thomas Buck
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1a01ee727c
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Improved documentation
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10 years ago |
Thomas Buck
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3f365336f9
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Added stub for missing hel/CollisionObject.
Now compiles on OS X, but segfaults at launch...
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11 years ago |
Thomas Buck
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f3fb7db04d
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Initial commit from SF CVS
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11 years ago |