18 Commits (7f4de9d5a7367e27cc5fbd59c4d7aee299ec50ef)

Author SHA1 Message Date
  Thomas Buck 6625071dfd Render StaticModels 10 years ago
  Thomas Buck ff5b921c84 Mesh now RoomMesh, _fixed_ texture bleeding 10 years ago
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 10 years ago
  Thomas Buck 86eb716b47 Fix glm includes for Travis 10 years ago
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
  Thomas Buck 448783e71a Continued work on new Mesh implementation 10 years ago
  Thomas Buck 2c82d21373 LoaderTR2 tries to load Meshes and StaticMeshes 10 years ago
  Thomas Buck 741083b757 Fixed indent [skip ci] 10 years ago
  Thomas Buck dc66df2716 Didn't even compile... 10 years ago
  Thomas Buck c3c681e66f LoaderTR2 starts filling Rooms 10 years ago
  Thomas Buck e83305bc8e Auto code indentation [skip ci] 10 years ago
  Thomas Buck 3156a0bad8 Started implementing new level file loader 10 years ago
  Thomas Buck b1fb7c9965 Removed vec_t typedefs 10 years ago
  Thomas Buck e7b6c7bf7b Added Camera, Emitter, Mesh, Particle, ViewVolume 10 years ago
  Thomas Buck c676a07a35 Fresh start 10 years ago
  Thomas Buck 31ca2563f6 Renamed MatMath and moved into utils 10 years ago
  Thomas Buck bdae1c57a6 using sdl2-config for include path 10 years ago
  Thomas Buck c0dcf2d54a Renamed OpenGLMesh to Mesh. 10 years ago
  Thomas Buck e8d9eb4634 Float comparison epsilon 10 years ago
  Thomas Buck a201d29b7a Nicer documentation 10 years ago
  Thomas Buck 97e20e78b8 Unified include guards 10 years ago
  Thomas Buck 884ce37576 Removed hel mstl subfolders 10 years ago
  Thomas Buck ece6b3ec5a Moved headers and started moving tests 10 years ago
  Thomas Buck e8b26392bf Removed empty unit tests 10 years ago
  Thomas Buck 1a01ee727c Improved documentation 10 years ago
  Thomas Buck 3f365336f9 Added stub for missing hel/CollisionObject. 11 years ago
  Thomas Buck f3fb7db04d Initial commit from SF CVS 11 years ago