Thomas Buck
|
826c05f5b6
|
Draw room bounding boxes in wireframe mode
|
10 years ago |
Thomas Buck
|
7f4de9d5a7
|
Fixed view frustum calculation and culling
|
10 years ago |
Thomas Buck
|
21d2478397
|
Added basic view frustum culling
|
10 years ago |
Thomas Buck
|
6625071dfd
|
Render StaticModels
|
10 years ago |
Thomas Buck
|
5a95f1c49f
|
Camera movement, first Mesh drawing
|
10 years ago |
Thomas Buck
|
86eb716b47
|
Fix glm includes for Travis
|
10 years ago |
Thomas Buck
|
c2db7bcfbd
|
Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
|
10 years ago |
Thomas Buck
|
8e2118188c
|
LoaderTR2 loads most parts of the Rooms
|
10 years ago |
Thomas Buck
|
c3c681e66f
|
LoaderTR2 starts filling Rooms
|
10 years ago |
Thomas Buck
|
e83305bc8e
|
Auto code indentation [skip ci]
|
10 years ago |
Thomas Buck
|
89d4636222
|
Sorting vectors now working
|
10 years ago |
Thomas Buck
|
b1fb7c9965
|
Removed vec_t typedefs
|
10 years ago |
Thomas Buck
|
436f04fd10
|
unsigned char instead of float for colors
|
10 years ago |
Thomas Buck
|
e116fe3fa3
|
Created BoundingBox class
|
10 years ago |
Thomas Buck
|
b8794b216d
|
Using Box as BoundingBox
|
10 years ago |
Thomas Buck
|
ac8022ec70
|
Menu play button working
|
10 years ago |
Thomas Buck
|
2007e0693b
|
Moved Box, Sector,... into extra file
|
10 years ago |
Thomas Buck
|
36ece5eb87
|
Setup objects from TombRaider in their constructor
|
10 years ago |
Thomas Buck
|
01d39b4972
|
Render using new interface
|
10 years ago |
Thomas Buck
|
a119a9994c
|
Added comparison operator to static model
|
10 years ago |
Thomas Buck
|
552687f17f
|
Rewrote room loading code
|
10 years ago |
Thomas Buck
|
c3f431e6ef
|
Rewrote Sprite loading in Game
|
10 years ago |
Thomas Buck
|
404dd6b66e
|
Started world refactoring
|
10 years ago |