Thomas Buck
|
09b110bb28
|
Fixed crashing TR3 levels. SoundSources working.
|
9 years ago |
Thomas Buck
|
aa52606cc1
|
LoaderTR1 Unfinished Business support. Sprint for camera movement.
|
9 years ago |
Thomas Buck
|
accd3ea4e8
|
Render into textures, camera room tracking & target UI (all non-working)
|
9 years ago |
Thomas Buck
|
187855894f
|
Controller menu navigation & limit camera rotation
|
10 years ago |
Thomas Buck
|
2218ccfcad
|
Individual toggles for bounding box visualisation.
|
10 years ago |
Thomas Buck
|
b4360d62d2
|
Fixed Camera Z rotation bug
|
10 years ago |
Thomas Buck
|
c0bb765fbf
|
Wrong assert was used when including glm
|
10 years ago |
Thomas Buck
|
63e5a0b55f
|
Performance boost by storing data in GL buffers directly
|
10 years ago |
Thomas Buck
|
98199883db
|
Fixed window resizing and initial camera offset.
|
10 years ago |
Thomas Buck
|
f41562f7f2
|
Windowing classes now static. Tried to clamp camera rotation.
|
10 years ago |
Thomas Buck
|
a2bed57177
|
Controller support, Camera Quaternion
|
10 years ago |
Thomas Buck
|
21d2478397
|
Added basic view frustum culling
|
10 years ago |
Thomas Buck
|
014962658a
|
Room Mesh displayed more or less correctly
|
10 years ago |
Thomas Buck
|
5a95f1c49f
|
Camera movement, first Mesh drawing
|
10 years ago |
Thomas Buck
|
86eb716b47
|
Fix glm includes for Travis
|
10 years ago |
Thomas Buck
|
c2db7bcfbd
|
Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
|
10 years ago |
Thomas Buck
|
86066a01ca
|
Implemented get command
|
10 years ago |
Thomas Buck
|
e83305bc8e
|
Auto code indentation [skip ci]
|
10 years ago |
Thomas Buck
|
b1fb7c9965
|
Removed vec_t typedefs
|
10 years ago |
Thomas Buck
|
436f04fd10
|
unsigned char instead of float for colors
|
10 years ago |
Thomas Buck
|
f9d10c89c4
|
Added PCX image reading support
|
10 years ago |
Thomas Buck
|
ab8b1ba104
|
Added walk action. No longer crashes in World::isWall()
|
10 years ago |
Thomas Buck
|
b8ee254b56
|
New assert implementation, meta improvements
|
10 years ago |
Thomas Buck
|
e898b03a05
|
Removed Emitter and Particle
|
10 years ago |
Thomas Buck
|
dbeb29c8ac
|
Removed unnecessary Camera functionality
|
10 years ago |
Thomas Buck
|
df44fe47d7
|
Camera sensitivity stored in OpenRaider
|
10 years ago |
Thomas Buck
|
e7b6c7bf7b
|
Added Camera, Emitter, Mesh, Particle, ViewVolume
|
10 years ago |
Thomas Buck
|
c676a07a35
|
Fresh start
|
10 years ago |
Thomas Buck
|
efecb6eea3
|
Fixed warnings with new Xcode
|
10 years ago |
Thomas Buck
|
ab733572ff
|
Removed unused code in Camera
|
10 years ago |
Thomas Buck
|
31ca2563f6
|
Renamed MatMath and moved into utils
|
10 years ago |
Thomas Buck
|
bdae1c57a6
|
using sdl2-config for include path
|
10 years ago |
Thomas Buck
|
74504d8622
|
More cppcheck warnings
|
11 years ago |
Thomas Buck
|
23a245a82f
|
less warnings
|
11 years ago |
Thomas Buck
|
d04a65c67f
|
Improved documentation
|
11 years ago |
Thomas Buck
|
cc4de9324d
|
Autoindent & retab
|
11 years ago |
Thomas Buck
|
97e20e78b8
|
Unified include guards
|
11 years ago |
Thomas Buck
|
884ce37576
|
Removed hel mstl subfolders
|
11 years ago |
Thomas Buck
|
ece6b3ec5a
|
Moved headers and started moving tests
|
11 years ago |
Thomas Buck
|
3f365336f9
|
Added stub for missing hel/CollisionObject.
Now compiles on OS X, but segfaults at launch...
|
11 years ago |
Thomas Buck
|
f3fb7db04d
|
Initial commit from SF CVS
|
11 years ago |