376 Commits (86a7bbab0f09a160e921504dd3e84a124383cd29)

Auteur SHA1 Bericht Datum
  Thomas Buck 86a7bbab0f Improved Sound Debug UI, updated ImGui 9 jaren geleden
  Thomas Buck 09b110bb28 Fixed crashing TR3 levels. SoundSources working. 9 jaren geleden
  Thomas Buck 4cb2078e24 Fixed TR3 level loader 9 jaren geleden
  Thomas Buck f7cbc216ce Using float for font colors. Better controller mapping. 9 jaren geleden
  Thomas Buck aa52606cc1 LoaderTR1 Unfinished Business support. Sprint for camera movement. 9 jaren geleden
  Thomas Buck 7386eef8ae Fixed TR1 level loading (sound samples and colors) 9 jaren geleden
  Thomas Buck 917e1b47ed Removed unused stuff [skip ci] 9 jaren geleden
  Thomas Buck 9e759a7937 Added support for TR1 levels 9 jaren geleden
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9 jaren geleden
  Thomas Buck a0efd8352e Small fixes (tried to compile with Visual Studio) 9 jaren geleden
  Thomas Buck dfbc01cc42 TR3 level loader, assert macros 10 jaren geleden
  Thomas Buck 2ada067d3c SkeletalModel rendering tests 10 jaren geleden
  Thomas Buck 187855894f Controller menu navigation & limit camera rotation 10 jaren geleden
  Thomas Buck 9dd7432bfd Imgui update, controller & camera movement improvements. 10 jaren geleden
  Thomas Buck 2382ecf1f8 Return of (animated) textile and sprite viewer 10 jaren geleden
  Thomas Buck e3b087062f Updated imgui 10 jaren geleden
  Thomas Buck 6c6d49f2ee Started work on Entity system 10 jaren geleden
  Thomas Buck 6cf1b1923b Support for imgui/SDL text input IME 10 jaren geleden
  Thomas Buck 6d26fdc0ea Updated imgui, now with own TTF support. 10 jaren geleden
  Thomas Buck 18b8317e42 Can show font bounding box 10 jaren geleden
  Thomas Buck 0d31c3b41a Support for Room Sprites 10 jaren geleden
  Thomas Buck 09b15dddcd Format code [skip ci] 10 jaren geleden
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 10 jaren geleden
  Thomas Buck 2218ccfcad Individual toggles for bounding box visualisation. 10 jaren geleden
  Thomas Buck b4360d62d2 Fixed Camera Z rotation bug 10 jaren geleden
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay 10 jaren geleden
  Thomas Buck abb4445957 Updated imgui, added consoleAction. 10 jaren geleden
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 10 jaren geleden
  Thomas Buck f529431d53 Fixed FontTTF Glyph Y Offset 10 jaren geleden
  Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. 10 jaren geleden
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 10 jaren geleden
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 10 jaren geleden
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. 10 jaren geleden
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10 jaren geleden
  Thomas Buck 28c15c890e Menu background now chosen randomly 10 jaren geleden
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 10 jaren geleden
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset 10 jaren geleden
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. 10 jaren geleden
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. 10 jaren geleden
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 10 jaren geleden
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode 10 jaren geleden
  Thomas Buck a2bed57177 Controller support, Camera Quaternion 10 jaren geleden
  Thomas Buck 7f4de9d5a7 Fixed view frustum calculation and culling 10 jaren geleden
  Thomas Buck 21d2478397 Added basic view frustum culling 10 jaren geleden
  Thomas Buck 3e15451d64 Fixed StaticModel rotation 10 jaren geleden
  Thomas Buck 6625071dfd Render StaticModels 10 jaren geleden
  Thomas Buck 6724d84f3b Removed WindowGLUT, added WindowGLFW 10 jaren geleden
  Thomas Buck ff5b921c84 Mesh now RoomMesh, _fixed_ texture bleeding 10 jaren geleden
  Thomas Buck 881d13ab74 Tweak CMakeLists so sources appear in IDEs [skip ci] 10 jaren geleden
  Thomas Buck 014962658a Room Mesh displayed more or less correctly 10 jaren geleden