14 次代码提交 (88feae7e1d5a22b631172c9bb4b619c26f2a1087)

作者 SHA1 备注 提交日期
  Thomas Buck eedb4ec4ed Now using glbinding 9 年前
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. 9 年前
  Thomas Buck 9e759a7937 Added support for TR1 levels 9 年前
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9 年前
  Thomas Buck 6d26fdc0ea Updated imgui, now with own TTF support. 9 年前
  Thomas Buck 18b8317e42 Can show font bounding box 9 年前
  Thomas Buck 09b15dddcd Format code [skip ci] 10 年前
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 10 年前
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 10 年前
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 10 年前
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 10 年前
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. 10 年前
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10 年前
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 10 年前