Thomas Buck
965a9ef47d
Fixed screenshot distortion bug
9 years ago
Thomas Buck
09b15dddcd
Format code [skip ci]
9 years ago
Thomas Buck
71bf2febc7
Back face culling, log levels, clipboard support.
9 years ago
Thomas Buck
29ca435f21
Debug info now displayed as imgui overlay
9 years ago
Thomas Buck
55c1192438
Bugfixes in WindowSDL, Console. Added ShaderBuffer.
9 years ago
Thomas Buck
98199883db
Fixed window resizing and initial camera offset.
9 years ago
Thomas Buck
b2436b7de4
RunTime now static. StaticMesh displays bounding boxes.
9 years ago
Thomas Buck
f41562f7f2
Windowing classes now static. Tried to clamp camera rotation.
9 years ago
Thomas Buck
826c05f5b6
Draw room bounding boxes in wireframe mode
9 years ago
Thomas Buck
a2bed57177
Controller support, Camera Quaternion
9 years ago
Thomas Buck
c2db7bcfbd
Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
9 years ago
Thomas Buck
ad4fa38113
Rewrote OpenAL, SoundManager, added system folder
9 years ago
Thomas Buck
e83305bc8e
Auto code indentation [skip ci]
9 years ago
Thomas Buck
2c547828ae
Minor bugfixes
9 years ago
Thomas Buck
0ac5aa293a
GLUT windowing working more or less
9 years ago
Thomas Buck
cb8108aed5
Console now made with imgui
9 years ago
Thomas Buck
10a27174bb
Multiple changes
World uses smart pointers, UI got calculate and shutdown,
Removed atexit handler
9 years ago
Thomas Buck
1bb089c311
imgui integration working more or less
9 years ago
Thomas Buck
ae407b1b59
Started integrating imgui
9 years ago
Thomas Buck
3c90bc49a8
Created UI windowing interface
9 years ago
Thomas Buck
39e274460d
Some small changes.
Using namespace for file-scope declarations.
SoundNull now pretends to have even more functionality.
Mousegrab state can be queried. Should now grab more reliably.
10 years ago
Thomas Buck
d8e3f8df9e
Removed cmake windows.h detection
10 years ago
Thomas Buck
b1fb7c9965
Removed vec_t typedefs
10 years ago
Thomas Buck
d9bd58771a
Removed gl driver setting
10 years ago
Thomas Buck
129604f2cf
Improved Windows support
10 years ago
Thomas Buck
a74c620a72
loadImage(), move command
10 years ago
Thomas Buck
f97ebd7a0b
Support for mouse keys 4 & 5
10 years ago
Thomas Buck
93af7ceb65
Split Font subsystem from Window
10 years ago
Thomas Buck
1de393f974
Various little fixes
10 years ago
Thomas Buck
b8ee254b56
New assert implementation, meta improvements
10 years ago
Thomas Buck
0e4a874e40
Moved Command code into own file
10 years ago
Thomas Buck
5032172fee
Many small fixes
10 years ago
Thomas Buck
ed67843df6
Console, Game, Menu, OpenRaider and Window are global services.
10 years ago
Thomas Buck
4d98afd2aa
Using only colors that were defined for renderer
10 years ago
Thomas Buck
9fd1622471
Can now also bind mouse actions
10 years ago
Thomas Buck
78e55f04a8
Added mouse scrolling support.
Used in Console to scroll the history.
10 years ago
Thomas Buck
0da8aace78
Moved drawText into WindowSDL. Added Console.
10 years ago
Thomas Buck
e17f49b67e
Added mouse motion support
10 years ago
Thomas Buck
355253f9b0
Mouse support for menu
10 years ago
Thomas Buck
933c01b593
Key bindings working
10 years ago
Thomas Buck
61486b7e36
Menu draws half-transparent overlay
10 years ago
Thomas Buck
982261e7aa
Added Menu
10 years ago
Thomas Buck
947533bb1b
Font rendering working
10 years ago
Thomas Buck
9ab9b81ba7
Wrote TTF string rendering
10 years ago
Thomas Buck
64d182c6cb
More ttf code
10 years ago
Thomas Buck
3b6f0730c6
Started font support
10 years ago
Thomas Buck
c40ad37355
Displaying empty SDL window
10 years ago
Thomas Buck
a72a1e7f5b
Added main loop, started event handling
10 years ago
Thomas Buck
794f871462
Added SDL GL buffer swap
10 years ago
Thomas Buck
f50d7d6c3a
WindowSDL GL driver support and more error checks
10 years ago