635 コミット (9dd7432bfd929ae5a01a36ff8878b585b5733abd)
 

作成者 SHA1 メッセージ 日付
  Thomas Buck 9dd7432bfd Imgui update, controller & camera movement improvements. 9年前
  Thomas Buck 2382ecf1f8 Return of (animated) textile and sprite viewer 9年前
  Thomas Buck 6282248c71 Fixed texture viewer, updated imgui again 9年前
  Thomas Buck e3b087062f Updated imgui 9年前
  Thomas Buck 6c6d49f2ee Started work on Entity system 9年前
  Thomas Buck 6cf1b1923b Support for imgui/SDL text input IME 9年前
  Thomas Buck a6f633f669 Forgot new imgui stb files 9年前
  Thomas Buck 6d26fdc0ea Updated imgui, now with own TTF support. 9年前
  Thomas Buck 18b8317e42 Can show font bounding box 9年前
  Thomas Buck 965a9ef47d Fixed screenshot distortion bug 9年前
  Thomas Buck 0d31c3b41a Support for Room Sprites 9年前
  Thomas Buck 09b15dddcd Format code [skip ci] 9年前
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 9年前
  Thomas Buck 1f05528ddd Changed default imgui style, fixed FPS histogram 9年前
  Thomas Buck 2218ccfcad Individual toggles for bounding box visualisation. 9年前
  Thomas Buck b4360d62d2 Fixed Camera Z rotation bug 9年前
  Thomas Buck a9c5247665 Fixed unit tests no longer compiling 9年前
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay 9年前
  Thomas Buck abb4445957 Updated imgui, added consoleAction. 9年前
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 9年前
  Thomas Buck f529431d53 Fixed FontTTF Glyph Y Offset 9年前
  Thomas Buck 3c66d229bf Now using stb_truetype instead of SDL2-TTF. 9年前
  Thomas Buck 7e3389dcf0 Fixed FontImGui, now readable. 9年前
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 9年前
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 9年前
  Thomas Buck 55c1192438 Bugfixes in WindowSDL, Console. Added ShaderBuffer. 9年前
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 10年前
  Thomas Buck 28c15c890e Menu background now chosen randomly 10年前
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 10年前
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset 10年前
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. 10年前
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. 10年前
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 10年前
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode 10年前
  Thomas Buck a2bed57177 Controller support, Camera Quaternion 10年前
  Thomas Buck 7f4de9d5a7 Fixed view frustum calculation and culling 10年前
  Thomas Buck 21d2478397 Added basic view frustum culling 10年前
  Thomas Buck 3e15451d64 Fixed StaticModel rotation 10年前
  Thomas Buck 6625071dfd Render StaticModels 10年前
  Thomas Buck 6724d84f3b Removed WindowGLUT, added WindowGLFW 10年前
  Thomas Buck ff5b921c84 Mesh now RoomMesh, _fixed_ texture bleeding 10年前
  Thomas Buck 881d13ab74 Tweak CMakeLists so sources appear in IDEs [skip ci] 10年前
  Thomas Buck 014962658a Room Mesh displayed more or less correctly 10年前
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 10年前
  Thomas Buck 54d9e33c4f Allow travis build failures in linux 10年前
  Thomas Buck 86eb716b47 Fix glm includes for Travis 10年前
  Thomas Buck 43a70b7d24 More Travis fixing... 10年前
  Thomas Buck f76c2a7887 Travis fix? 10年前
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10年前
  Thomas Buck 448783e71a Continued work on new Mesh implementation 10年前