Thomas Buck
|
8d34c76503
|
Game::mLoaded now private
|
10 years ago |
Thomas Buck
|
46acd107ba
|
Guarded interactive commands
|
10 years ago |
Thomas Buck
|
5644dac47a
|
Added pigtail command
|
10 years ago |
Thomas Buck
|
4cf403d809
|
Moved game commands into OpenRaider. Added hop cmd.
|
10 years ago |
Thomas Buck
|
12b203507b
|
Render is now also service
|
10 years ago |
Thomas Buck
|
fce2d7b0d5
|
Added sshot command
|
10 years ago |
Thomas Buck
|
780989b3c7
|
Sound interface now abstract
|
10 years ago |
Thomas Buck
|
237a34b03d
|
Camera now also service
|
10 years ago |
Thomas Buck
|
e9c7c9c42f
|
World now also service
|
10 years ago |
Thomas Buck
|
b986369a1b
|
Sound now also global service
|
10 years ago |
Thomas Buck
|
ed67843df6
|
Console, Game, Menu, OpenRaider and Window are global services.
|
10 years ago |
Thomas Buck
|
02081f0d98
|
Fixed doxygen comment
|
10 years ago |
Thomas Buck
|
29e702c578
|
Added FPS display, removed limit
|
10 years ago |
Thomas Buck
|
7a4a5c0a96
|
Added animation test commands
|
10 years ago |
Thomas Buck
|
14978be957
|
Fixed strange Texture offset in GL, added asserts.
|
10 years ago |
Thomas Buck
|
d4f4ba5d92
|
Added game mode command
|
10 years ago |
Thomas Buck
|
4d98afd2aa
|
Using only colors that were defined for renderer
|
10 years ago |
Thomas Buck
|
841824229e
|
Started reimplementing game engine commands
|
10 years ago |
Thomas Buck
|
c70c37a4bf
|
Added basic movement
|
10 years ago |
Thomas Buck
|
ab29600064
|
No longer segfaulting but now leaking World memory
|
10 years ago |
Thomas Buck
|
024206ac6c
|
Added processing code. Segfault on level load.
|
10 years ago |
Thomas Buck
|
815ad09bd6
|
Added LoadScreen Render mode back.
|
10 years ago |
Thomas Buck
|
23c9159d52
|
Game is singleton. Started initializing Render.
Modified Camera and Render.
|
10 years ago |
Thomas Buck
|
df44fe47d7
|
Camera sensitivity stored in OpenRaider
|
10 years ago |
Thomas Buck
|
452fe3ce8b
|
gWorld and LARA for Render now moved to Game
|
10 years ago |
Thomas Buck
|
b32e1ce56f
|
Added Render
|
10 years ago |
Thomas Buck
|
54741ed7bd
|
Added World, WorldData, using std list and vector.
|
10 years ago |
Thomas Buck
|
e02c9affed
|
Added Texture
|
10 years ago |
Thomas Buck
|
2e2c4e2693
|
Added SkeletalModel, now using std::vector
|
10 years ago |
Thomas Buck
|
e7b6c7bf7b
|
Added Camera, Emitter, Mesh, Particle, ViewVolume
|
10 years ago |
Thomas Buck
|
d61daf3fcf
|
Validating pak before putting it in menu list
|
10 years ago |
Thomas Buck
|
345371e3ad
|
Moved TombRaider structs into TombRaiderData
|
10 years ago |
Thomas Buck
|
556892812d
|
Added TombRaider level loader
|
10 years ago |
Thomas Buck
|
6a2026b656
|
Added Game class.
Moved typedefs into global header.
|
10 years ago |
Thomas Buck
|
9fd1622471
|
Can now also bind mouse actions
|
10 years ago |
Thomas Buck
|
78e55f04a8
|
Added mouse scrolling support.
Used in Console to scroll the history.
|
10 years ago |
Thomas Buck
|
62af5ce2ba
|
Added proper command history for console
|
10 years ago |
Thomas Buck
|
48b09ec110
|
Added help command
|
10 years ago |
Thomas Buck
|
5a7d335545
|
Console working.
Added quit command. Fixed bug in bufferString segfaulting with too big strings.
|
10 years ago |
Thomas Buck
|
02ceb1687a
|
Fixed system timer for BSDs
|
10 years ago |
Thomas Buck
|
0da8aace78
|
Moved drawText into WindowSDL. Added Console.
|
10 years ago |
Thomas Buck
|
e17f49b67e
|
Added mouse motion support
|
10 years ago |
Thomas Buck
|
355253f9b0
|
Mouse support for menu
|
10 years ago |
Thomas Buck
|
c0b2f96ab4
|
basic menu functionality working
|
10 years ago |
Thomas Buck
|
066ff8356c
|
preparing menu
|
10 years ago |
Thomas Buck
|
933c01b593
|
Key bindings working
|
10 years ago |
Thomas Buck
|
4821f10582
|
Mouse and keyboard handler for Menu
|
10 years ago |
Thomas Buck
|
61486b7e36
|
Menu draws half-transparent overlay
|
10 years ago |
Thomas Buck
|
982261e7aa
|
Added Menu
|
10 years ago |
Thomas Buck
|
7443062c49
|
Finished implementing set command.
Only mouse is missing.
|
10 years ago |