Thomas Buck
|
e54e18e7e6
|
Added some more commands
|
10 anni fa |
Thomas Buck
|
5b458f42fe
|
Started implementing file system utilities
|
10 anni fa |
Thomas Buck
|
533b83eb78
|
Improved global assert
|
10 anni fa |
Thomas Buck
|
d8e3f8df9e
|
Removed cmake windows.h detection
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10 anni fa |
Thomas Buck
|
129604f2cf
|
Improved Windows support
|
10 anni fa |
Thomas Buck
|
a74c620a72
|
loadImage(), move command
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10 anni fa |
Thomas Buck
|
436f04fd10
|
unsigned char instead of float for colors
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10 anni fa |
Thomas Buck
|
6eb0b47437
|
Texture now TextureManager
|
10 anni fa |
Thomas Buck
|
f97ebd7a0b
|
Support for mouse keys 4 & 5
|
10 anni fa |
Thomas Buck
|
821e17bee2
|
main uses iostream
|
10 anni fa |
Thomas Buck
|
77edab5033
|
Simplified bind() methods
|
10 anni fa |
Thomas Buck
|
202282beef
|
misc
|
10 anni fa |
Thomas Buck
|
f9d10c89c4
|
Added PCX image reading support
|
10 anni fa |
Thomas Buck
|
ab8b1ba104
|
Added walk action. No longer crashes in World::isWall()
|
10 anni fa |
Thomas Buck
|
b8ee254b56
|
New assert implementation, meta improvements
|
10 anni fa |
Thomas Buck
|
5032172fee
|
Many small fixes
|
10 anni fa |
Thomas Buck
|
4d98afd2aa
|
Using only colors that were defined for renderer
|
10 anni fa |
Thomas Buck
|
6a2026b656
|
Added Game class.
Moved typedefs into global header.
|
10 anni fa |