24 Révisions (b4360d62d23dddb54815b523b5f0f6f2dcf39a22)

Auteur SHA1 Message Date
  Thomas Buck c0bb765fbf Wrong assert was used when including glm il y a 10 ans
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. il y a 10 ans
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode il y a 10 ans
  Thomas Buck 3e15451d64 Fixed StaticModel rotation il y a 10 ans
  Thomas Buck ff5b921c84 Mesh now RoomMesh, _fixed_ texture bleeding il y a 10 ans
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing il y a 10 ans
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
  Thomas Buck 8e2118188c LoaderTR2 loads most parts of the Rooms il y a 10 ans
  Thomas Buck dc66df2716 Didn't even compile... il y a 10 ans
  Thomas Buck c3c681e66f LoaderTR2 starts filling Rooms il y a 10 ans
  Thomas Buck e83305bc8e Auto code indentation [skip ci] il y a 10 ans
  Thomas Buck 604539e334 Fixed many 64 to 32 bit warnings il y a 10 ans
  Thomas Buck b1fb7c9965 Removed vec_t typedefs il y a 10 ans
  Thomas Buck afad81a858 Moved methods from World into Room. il y a 10 ans
  Thomas Buck e116fe3fa3 Created BoundingBox class il y a 10 ans
  Thomas Buck b8794b216d Using Box as BoundingBox il y a 10 ans
  Thomas Buck ac8022ec70 Menu play button working il y a 10 ans
  Thomas Buck 2007e0693b Moved Box, Sector,... into extra file il y a 10 ans
  Thomas Buck 36ece5eb87 Setup objects from TombRaider in their constructor il y a 10 ans
  Thomas Buck 01d39b4972 Render using new interface il y a 10 ans
  Thomas Buck a119a9994c Added comparison operator to static model il y a 10 ans
  Thomas Buck 552687f17f Rewrote room loading code il y a 10 ans
  Thomas Buck c3f431e6ef Rewrote Sprite loading in Game il y a 10 ans
  Thomas Buck 404dd6b66e Started world refactoring il y a 10 ans