243 Commits (cfd39a06ba45a997b019081e8e741d852d4af504)

Auteur SHA1 Bericht Datum
  Thomas Buck 0e4a874e40 Moved Command code into own file 10 jaren geleden
  Thomas Buck e36e6e5ee3 Maplist now in Menu 10 jaren geleden
  Thomas Buck 6eb807c063 Little world cleanup 10 jaren geleden
  Thomas Buck da7cda9f16 Global objects instead of pointers. Initialization in OpenRaider 10 jaren geleden
  Thomas Buck 5032172fee Many small fixes 10 jaren geleden
  Thomas Buck 6eba26fb03 Simplified Render Texture loading 10 jaren geleden
  Thomas Buck e898b03a05 Removed Emitter and Particle 10 jaren geleden
  Thomas Buck dbeb29c8ac Removed unnecessary Camera functionality 10 jaren geleden
  Thomas Buck 8d34c76503 Game::mLoaded now private 10 jaren geleden
  Thomas Buck 46acd107ba Guarded interactive commands 10 jaren geleden
  Thomas Buck 5644dac47a Added pigtail command 10 jaren geleden
  Thomas Buck 4cf403d809 Moved game commands into OpenRaider. Added hop cmd. 10 jaren geleden
  Thomas Buck 12b203507b Render is now also service 10 jaren geleden
  Thomas Buck fce2d7b0d5 Added sshot command 10 jaren geleden
  Thomas Buck 780989b3c7 Sound interface now abstract 10 jaren geleden
  Thomas Buck 237a34b03d Camera now also service 10 jaren geleden
  Thomas Buck e9c7c9c42f World now also service 10 jaren geleden
  Thomas Buck b986369a1b Sound now also global service 10 jaren geleden
  Thomas Buck ed67843df6 Console, Game, Menu, OpenRaider and Window are global services. 10 jaren geleden
  Thomas Buck 02081f0d98 Fixed doxygen comment 10 jaren geleden
  Thomas Buck 29e702c578 Added FPS display, removed limit 10 jaren geleden
  Thomas Buck 7a4a5c0a96 Added animation test commands 10 jaren geleden
  Thomas Buck 14978be957 Fixed strange Texture offset in GL, added asserts. 10 jaren geleden
  Thomas Buck d4f4ba5d92 Added game mode command 10 jaren geleden
  Thomas Buck 4d98afd2aa Using only colors that were defined for renderer 10 jaren geleden
  Thomas Buck 841824229e Started reimplementing game engine commands 10 jaren geleden
  Thomas Buck c70c37a4bf Added basic movement 10 jaren geleden
  Thomas Buck ab29600064 No longer segfaulting but now leaking World memory 10 jaren geleden
  Thomas Buck 024206ac6c Added processing code. Segfault on level load. 10 jaren geleden
  Thomas Buck 815ad09bd6 Added LoadScreen Render mode back. 10 jaren geleden
  Thomas Buck 23c9159d52 Game is singleton. Started initializing Render. 10 jaren geleden
  Thomas Buck df44fe47d7 Camera sensitivity stored in OpenRaider 10 jaren geleden
  Thomas Buck 452fe3ce8b gWorld and LARA for Render now moved to Game 10 jaren geleden
  Thomas Buck b32e1ce56f Added Render 10 jaren geleden
  Thomas Buck 54741ed7bd Added World, WorldData, using std list and vector. 10 jaren geleden
  Thomas Buck e02c9affed Added Texture 10 jaren geleden
  Thomas Buck 2e2c4e2693 Added SkeletalModel, now using std::vector 10 jaren geleden
  Thomas Buck e7b6c7bf7b Added Camera, Emitter, Mesh, Particle, ViewVolume 10 jaren geleden
  Thomas Buck d61daf3fcf Validating pak before putting it in menu list 10 jaren geleden
  Thomas Buck 345371e3ad Moved TombRaider structs into TombRaiderData 10 jaren geleden
  Thomas Buck 556892812d Added TombRaider level loader 10 jaren geleden
  Thomas Buck 6a2026b656 Added Game class. 10 jaren geleden
  Thomas Buck 9fd1622471 Can now also bind mouse actions 10 jaren geleden
  Thomas Buck 78e55f04a8 Added mouse scrolling support. 10 jaren geleden
  Thomas Buck 62af5ce2ba Added proper command history for console 10 jaren geleden
  Thomas Buck 48b09ec110 Added help command 10 jaren geleden
  Thomas Buck 5a7d335545 Console working. 10 jaren geleden
  Thomas Buck 02ceb1687a Fixed system timer for BSDs 10 jaren geleden
  Thomas Buck 0da8aace78 Moved drawText into WindowSDL. Added Console. 10 jaren geleden
  Thomas Buck e17f49b67e Added mouse motion support 10 jaren geleden