23 Commits (e2f3ea30adbeb4f108b6cee157508e12ce7d311c)

Author SHA1 Message Date
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 10 years ago
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode 10 years ago
  Thomas Buck 3e15451d64 Fixed StaticModel rotation 10 years ago
  Thomas Buck ff5b921c84 Mesh now RoomMesh, _fixed_ texture bleeding 10 years ago
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 10 years ago
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
  Thomas Buck 8e2118188c LoaderTR2 loads most parts of the Rooms 10 years ago
  Thomas Buck dc66df2716 Didn't even compile... 10 years ago
  Thomas Buck c3c681e66f LoaderTR2 starts filling Rooms 10 years ago
  Thomas Buck e83305bc8e Auto code indentation [skip ci] 10 years ago
  Thomas Buck 604539e334 Fixed many 64 to 32 bit warnings 10 years ago
  Thomas Buck b1fb7c9965 Removed vec_t typedefs 10 years ago
  Thomas Buck afad81a858 Moved methods from World into Room. 10 years ago
  Thomas Buck e116fe3fa3 Created BoundingBox class 10 years ago
  Thomas Buck b8794b216d Using Box as BoundingBox 10 years ago
  Thomas Buck ac8022ec70 Menu play button working 10 years ago
  Thomas Buck 2007e0693b Moved Box, Sector,... into extra file 10 years ago
  Thomas Buck 36ece5eb87 Setup objects from TombRaider in their constructor 10 years ago
  Thomas Buck 01d39b4972 Render using new interface 10 years ago
  Thomas Buck a119a9994c Added comparison operator to static model 10 years ago
  Thomas Buck 552687f17f Rewrote room loading code 10 years ago
  Thomas Buck c3f431e6ef Rewrote Sprite loading in Game 10 years ago
  Thomas Buck 404dd6b66e Started world refactoring 10 years ago