60 Révisions (ea91c9484a6238c27e68046227faef9072e3b547)

Auteur SHA1 Message Date
  Thomas Buck 5c9a47e4cd Now always copying GL data il y a 9 ans
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. il y a 9 ans
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) il y a 9 ans
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay il y a 10 ans
  Thomas Buck c0bb765fbf Wrong assert was used when including glm il y a 10 ans
  Thomas Buck e2f3ea30ad TextureManager is now completely static. il y a 10 ans
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. il y a 10 ans
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. il y a 10 ans
  Thomas Buck 21d2478397 Added basic view frustum culling il y a 10 ans
  Thomas Buck 86eb716b47 Fix glm includes for Travis il y a 10 ans
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 10 ans
  Thomas Buck 42a23d13d0 Sprite support in LoaderTR2 and UI il y a 10 ans
  Thomas Buck 741083b757 Fixed indent [skip ci] il y a 10 ans
  Thomas Buck 6aa059cc91 LoaderTR2 tries to load object textures il y a 10 ans
  Thomas Buck e968717184 Added texture viewer il y a 10 ans
  Thomas Buck e83305bc8e Auto code indentation [skip ci] il y a 10 ans
  Thomas Buck 16dbdf29cd Screenshot command and other small improvements il y a 10 ans
  Thomas Buck 604539e334 Fixed many 64 to 32 bit warnings il y a 10 ans
  Thomas Buck 6afb071742 Slimmed down Render il y a 10 ans
  Thomas Buck 8e09359af3 TextureManager using vector, now also global service il y a 10 ans
  Thomas Buck 6eb0b47437 Texture now TextureManager il y a 10 ans
  Thomas Buck 8fbca37731 Created StaticMesh class il y a 10 ans
  Thomas Buck afad81a858 Moved methods from World into Room. il y a 10 ans
  Thomas Buck b8ee254b56 New assert implementation, meta improvements il y a 10 ans
  Thomas Buck fdd71891c0 Compiles up to Render il y a 10 ans
  Thomas Buck 6f15905676 Created Entity class il y a 10 ans
  Thomas Buck e116fe3fa3 Created BoundingBox class il y a 10 ans
  Thomas Buck b8794b216d Using Box as BoundingBox il y a 10 ans
  Thomas Buck ac8022ec70 Menu play button working il y a 10 ans
  Thomas Buck 01d39b4972 Render using new interface il y a 10 ans
  Thomas Buck a119a9994c Added comparison operator to static model il y a 10 ans
  Thomas Buck 552687f17f Rewrote room loading code il y a 10 ans
  Thomas Buck 404dd6b66e Started world refactoring il y a 10 ans
  Carsten Teibes 3ed33d4341 be case-sensitive for config file il y a 10 ans
  Thomas Buck 6eba26fb03 Simplified Render Texture loading il y a 10 ans
  Thomas Buck e898b03a05 Removed Emitter and Particle il y a 10 ans
  Thomas Buck 5644dac47a Added pigtail command il y a 10 ans
  Thomas Buck 4cf403d809 Moved game commands into OpenRaider. Added hop cmd. il y a 10 ans
  Thomas Buck 7a4a5c0a96 Added animation test commands il y a 10 ans
  Thomas Buck d4f4ba5d92 Added game mode command il y a 10 ans
  Thomas Buck ab29600064 No longer segfaulting but now leaking World memory il y a 10 ans
  Thomas Buck 815ad09bd6 Added LoadScreen Render mode back. il y a 10 ans
  Thomas Buck 23c9159d52 Game is singleton. Started initializing Render. il y a 10 ans
  Thomas Buck b32e1ce56f Added Render il y a 10 ans
  Thomas Buck c676a07a35 Fresh start il y a 10 ans
  Thomas Buck f570706e20 Added texture debugging il y a 10 ans
  Thomas Buck 85535e169d Removed unused code il y a 10 ans
  Thomas Buck 31ca2563f6 Renamed MatMath and moved into utils il y a 10 ans
  Thomas Buck 9d6b4a084e Moved List and Vector into templates folder il y a 10 ans
  Thomas Buck 90351b7492 Moved Light into Render il y a 10 ans