134 Révisions (f8dba33eea1faa8a078250bd11a42cd71e8ddaf4)

Auteur SHA1 Message Date
  Thomas Buck f8dba33eea Removed custom Font support il y a 9 ans
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. il y a 9 ans
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. il y a 9 ans
  Thomas Buck 8ebbd705a4 Main menu rewrite as imgui window il y a 9 ans
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) il y a 9 ans
  Thomas Buck 6c6d49f2ee Started work on Entity system il y a 9 ans
  Thomas Buck 18b8317e42 Can show font bounding box il y a 9 ans
  Thomas Buck 0d31c3b41a Support for Room Sprites il y a 9 ans
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. il y a 9 ans
  Thomas Buck 2218ccfcad Individual toggles for bounding box visualisation. il y a 9 ans
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay il y a 9 ans
  Thomas Buck c0bb765fbf Wrong assert was used when including glm il y a 9 ans
  Thomas Buck e2f3ea30ad TextureManager is now completely static. il y a 9 ans
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly il y a 9 ans
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader il y a 9 ans
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. il y a 9 ans
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset il y a 9 ans
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. il y a 9 ans
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. il y a 9 ans
  Thomas Buck 21d2478397 Added basic view frustum culling il y a 9 ans
  Thomas Buck 3e15451d64 Fixed StaticModel rotation il y a 9 ans
  Thomas Buck 6625071dfd Render StaticModels il y a 9 ans
  Thomas Buck 014962658a Room Mesh displayed more or less correctly il y a 9 ans
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing il y a 9 ans
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. il y a 9 ans
  Thomas Buck fc4324ff3f Renamed Vector3d to Vec3, added math unit test il y a 9 ans
  Thomas Buck 42a23d13d0 Sprite support in LoaderTR2 and UI il y a 9 ans
  Thomas Buck ad4fa38113 Rewrote OpenAL, SoundManager, added system folder il y a 9 ans
  Thomas Buck 741083b757 Fixed indent [skip ci] il y a 9 ans
  Thomas Buck def2a75125 textile triangle display il y a 9 ans
  Thomas Buck 6aa059cc91 LoaderTR2 tries to load object textures il y a 9 ans
  Thomas Buck e968717184 Added texture viewer il y a 9 ans
  Thomas Buck 60c217d16a TextureManager now has independent storages il y a 9 ans
  Thomas Buck 65be6f0114 Fixed wireframe background color il y a 9 ans
  Thomas Buck e83305bc8e Auto code indentation [skip ci] il y a 9 ans
  Thomas Buck 2c547828ae Minor bugfixes il y a 9 ans
  Thomas Buck 53919aa554 Removed OpenRaider class, added RunTime class il y a 9 ans
  Thomas Buck 1bb089c311 imgui integration working more or less il y a 9 ans
  Thomas Buck ae635bd43a Moved getX() methods [skip ci] il y a 9 ans
  Thomas Buck 16dbdf29cd Screenshot command and other small improvements il y a 9 ans
  Thomas Buck 89d4636222 Sorting vectors now working il y a 9 ans
  Thomas Buck 604539e334 Fixed many 64 to 32 bit warnings il y a 10 ans
  Thomas Buck b1fb7c9965 Removed vec_t typedefs il y a 10 ans
  Thomas Buck 6afb071742 Slimmed down Render il y a 10 ans
  Thomas Buck 13ade99a95 No segfault on window resize il y a 10 ans
  Thomas Buck 8e09359af3 TextureManager using vector, now also global service il y a 10 ans
  Thomas Buck e088c8ebcd Compiles in Ubuntu 14.04 with gcc il y a 10 ans
  Thomas Buck 436f04fd10 unsigned char instead of float for colors il y a 10 ans
  Thomas Buck 07888bff23 tga methods now take filename instead of FILE * il y a 10 ans
  Thomas Buck 6eb0b47437 Texture now TextureManager il y a 10 ans