Thomas Buck
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9121091e5e
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No longer including gl.h globally, renamed own assert.
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9 years ago |
Thomas Buck
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0e0c0947a7
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Now v0.1.4. New Readme. Updated docs.
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9 years ago |
Thomas Buck
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dfbc01cc42
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TR3 level loader, assert macros
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9 years ago |
Thomas Buck
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6c6d49f2ee
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Started work on Entity system
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9 years ago |
Thomas Buck
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0d31c3b41a
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Support for Room Sprites
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9 years ago |
Thomas Buck
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09b15dddcd
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Format code [skip ci]
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9 years ago |
Thomas Buck
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2218ccfcad
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Individual toggles for bounding box visualisation.
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9 years ago |
Thomas Buck
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29ca435f21
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Debug info now displayed as imgui overlay
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9 years ago |
Thomas Buck
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c0bb765fbf
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Wrong assert was used when including glm
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10 years ago |
Thomas Buck
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98199883db
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Fixed window resizing and initial camera offset.
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10 years ago |
Thomas Buck
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b2436b7de4
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RunTime now static. StaticMesh displays bounding boxes.
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10 years ago |
Thomas Buck
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f41562f7f2
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Windowing classes now static. Tried to clamp camera rotation.
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10 years ago |
Thomas Buck
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826c05f5b6
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Draw room bounding boxes in wireframe mode
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10 years ago |
Thomas Buck
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21d2478397
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Added basic view frustum culling
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10 years ago |
Thomas Buck
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3e15451d64
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Fixed StaticModel rotation
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10 years ago |
Thomas Buck
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6625071dfd
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Render StaticModels
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10 years ago |
Thomas Buck
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ff5b921c84
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Mesh now RoomMesh, _fixed_ texture bleeding
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10 years ago |
Thomas Buck
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5a95f1c49f
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Camera movement, first Mesh drawing
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10 years ago |
Thomas Buck
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86eb716b47
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Fix glm includes for Travis
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10 years ago |
Thomas Buck
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c2db7bcfbd
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Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib.
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10 years ago |
Thomas Buck
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8e2118188c
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LoaderTR2 loads most parts of the Rooms
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10 years ago |
Thomas Buck
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c3c681e66f
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LoaderTR2 starts filling Rooms
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10 years ago |
Thomas Buck
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60c217d16a
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TextureManager now has independent storages
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10 years ago |
Thomas Buck
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e83305bc8e
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Auto code indentation [skip ci]
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10 years ago |
Thomas Buck
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f00fb80309
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Split Log class from Console
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10 years ago |
Thomas Buck
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60df802f2a
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Use Console as Stream everywhere
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10 years ago |
Thomas Buck
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89d4636222
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Sorting vectors now working
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10 years ago |
Thomas Buck
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604539e334
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Fixed many 64 to 32 bit warnings
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10 years ago |
Thomas Buck
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b1fb7c9965
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Removed vec_t typedefs
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10 years ago |
Thomas Buck
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8e09359af3
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TextureManager using vector, now also global service
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10 years ago |
Thomas Buck
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436f04fd10
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unsigned char instead of float for colors
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10 years ago |
Thomas Buck
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ae24b5951f
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Enabled MULTITEXTURE in debug builds
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10 years ago |
Thomas Buck
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afad81a858
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Moved methods from World into Room.
Also changed some strange old delete-guards.
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10 years ago |
Thomas Buck
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b8ee254b56
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New assert implementation, meta improvements
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10 years ago |
Thomas Buck
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e10084d735
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Removed more old stuff from WorldData
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10 years ago |
Thomas Buck
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e116fe3fa3
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Created BoundingBox class
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10 years ago |
Thomas Buck
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b8794b216d
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Using Box as BoundingBox
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10 years ago |
Thomas Buck
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2007e0693b
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Moved Box, Sector,... into extra file
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10 years ago |
Thomas Buck
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36ece5eb87
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Setup objects from TombRaider in their constructor
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10 years ago |
Thomas Buck
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c5c124abb2
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Implemented all missing new methods. Builds and runs!
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10 years ago |
Thomas Buck
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01d39b4972
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Render using new interface
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10 years ago |
Thomas Buck
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a119a9994c
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Added comparison operator to static model
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10 years ago |
Thomas Buck
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552687f17f
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Rewrote room loading code
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10 years ago |
Thomas Buck
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404dd6b66e
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Started world refactoring
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10 years ago |