44 Commits (f8dba33eea1faa8a078250bd11a42cd71e8ddaf4)

Author SHA1 Message Date
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. 9 years ago
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. 9 years ago
  Thomas Buck dfbc01cc42 TR3 level loader, assert macros 9 years ago
  Thomas Buck 6c6d49f2ee Started work on Entity system 9 years ago
  Thomas Buck 0d31c3b41a Support for Room Sprites 9 years ago
  Thomas Buck 09b15dddcd Format code [skip ci] 9 years ago
  Thomas Buck 2218ccfcad Individual toggles for bounding box visualisation. 9 years ago
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay 9 years ago
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 10 years ago
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 10 years ago
  Thomas Buck b2436b7de4 RunTime now static. StaticMesh displays bounding boxes. 10 years ago
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 10 years ago
  Thomas Buck 826c05f5b6 Draw room bounding boxes in wireframe mode 10 years ago
  Thomas Buck 21d2478397 Added basic view frustum culling 10 years ago
  Thomas Buck 3e15451d64 Fixed StaticModel rotation 10 years ago
  Thomas Buck 6625071dfd Render StaticModels 10 years ago
  Thomas Buck ff5b921c84 Mesh now RoomMesh, _fixed_ texture bleeding 10 years ago
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 10 years ago
  Thomas Buck 86eb716b47 Fix glm includes for Travis 10 years ago
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 years ago
  Thomas Buck 8e2118188c LoaderTR2 loads most parts of the Rooms 10 years ago
  Thomas Buck c3c681e66f LoaderTR2 starts filling Rooms 10 years ago
  Thomas Buck 60c217d16a TextureManager now has independent storages 10 years ago
  Thomas Buck e83305bc8e Auto code indentation [skip ci] 10 years ago
  Thomas Buck f00fb80309 Split Log class from Console 10 years ago
  Thomas Buck 60df802f2a Use Console as Stream everywhere 10 years ago
  Thomas Buck 89d4636222 Sorting vectors now working 10 years ago
  Thomas Buck 604539e334 Fixed many 64 to 32 bit warnings 10 years ago
  Thomas Buck b1fb7c9965 Removed vec_t typedefs 10 years ago
  Thomas Buck 8e09359af3 TextureManager using vector, now also global service 10 years ago
  Thomas Buck 436f04fd10 unsigned char instead of float for colors 10 years ago
  Thomas Buck ae24b5951f Enabled MULTITEXTURE in debug builds 10 years ago
  Thomas Buck afad81a858 Moved methods from World into Room. 10 years ago
  Thomas Buck b8ee254b56 New assert implementation, meta improvements 10 years ago
  Thomas Buck e10084d735 Removed more old stuff from WorldData 10 years ago
  Thomas Buck e116fe3fa3 Created BoundingBox class 10 years ago
  Thomas Buck b8794b216d Using Box as BoundingBox 10 years ago
  Thomas Buck 2007e0693b Moved Box, Sector,... into extra file 10 years ago
  Thomas Buck 36ece5eb87 Setup objects from TombRaider in their constructor 10 years ago
  Thomas Buck c5c124abb2 Implemented all missing new methods. Builds and runs! 10 years ago
  Thomas Buck 01d39b4972 Render using new interface 10 years ago
  Thomas Buck a119a9994c Added comparison operator to static model 10 years ago
  Thomas Buck 552687f17f Rewrote room loading code 10 years ago
  Thomas Buck 404dd6b66e Started world refactoring 10 years ago