139 Commits (f8eee299e8b51df4282cb37b042b59b8ece220a5)

Author SHA1 Message Date
  Thomas Buck f8eee299e8 OpenGL error checking. 9 years ago
  Thomas Buck cffa1c7041 Fixed new 2D portal visibility checks. 9 years ago
  Thomas Buck 4681b6ac10 New vis check (work in progress) 9 years ago
  Thomas Buck ea91c9484a World static, more debug infos, portal rendering. 9 years ago
  Thomas Buck 5c9a47e4cd Now always copying GL data 9 years ago
  Thomas Buck f8dba33eea Removed custom Font support 9 years ago
  Thomas Buck 9121091e5e No longer including gl.h globally, renamed own assert. 9 years ago
  Thomas Buck 0e0c0947a7 Now v0.1.4. New Readme. Updated docs. 9 years ago
  Thomas Buck 8ebbd705a4 Main menu rewrite as imgui window 9 years ago
  Thomas Buck accd3ea4e8 Render into textures, camera room tracking & target UI (all non-working) 9 years ago
  Thomas Buck 6c6d49f2ee Started work on Entity system 9 years ago
  Thomas Buck 18b8317e42 Can show font bounding box 9 years ago
  Thomas Buck 0d31c3b41a Support for Room Sprites 9 years ago
  Thomas Buck 71bf2febc7 Back face culling, log levels, clipboard support. 9 years ago
  Thomas Buck 2218ccfcad Individual toggles for bounding box visualisation. 9 years ago
  Thomas Buck 29ca435f21 Debug info now displayed as imgui overlay 9 years ago
  Thomas Buck c0bb765fbf Wrong assert was used when including glm 9 years ago
  Thomas Buck e2f3ea30ad TextureManager is now completely static. 9 years ago
  Thomas Buck 63e5a0b55f Performance boost by storing data in GL buffers directly 9 years ago
  Thomas Buck a3d6411368 Removed Exceptions, moved GL code into Shader 9 years ago
  Thomas Buck 98199883db Fixed window resizing and initial camera offset. 9 years ago
  Thomas Buck 4e9ef0cb43 Fixed StaticMesh Y offset 9 years ago
  Thomas Buck 39b0ffac3b Using stb_image, stb_image_write. New imgui version. 9 years ago
  Thomas Buck f41562f7f2 Windowing classes now static. Tried to clamp camera rotation. 9 years ago
  Thomas Buck 21d2478397 Added basic view frustum culling 9 years ago
  Thomas Buck 3e15451d64 Fixed StaticModel rotation 9 years ago
  Thomas Buck 6625071dfd Render StaticModels 9 years ago
  Thomas Buck 014962658a Room Mesh displayed more or less correctly 9 years ago
  Thomas Buck 5a95f1c49f Camera movement, first Mesh drawing 9 years ago
  Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 9 years ago
  Thomas Buck fc4324ff3f Renamed Vector3d to Vec3, added math unit test 9 years ago
  Thomas Buck 42a23d13d0 Sprite support in LoaderTR2 and UI 9 years ago
  Thomas Buck ad4fa38113 Rewrote OpenAL, SoundManager, added system folder 9 years ago
  Thomas Buck 741083b757 Fixed indent [skip ci] 9 years ago
  Thomas Buck def2a75125 textile triangle display 9 years ago
  Thomas Buck 6aa059cc91 LoaderTR2 tries to load object textures 9 years ago
  Thomas Buck e968717184 Added texture viewer 9 years ago
  Thomas Buck 60c217d16a TextureManager now has independent storages 9 years ago
  Thomas Buck 65be6f0114 Fixed wireframe background color 9 years ago
  Thomas Buck e83305bc8e Auto code indentation [skip ci] 9 years ago
  Thomas Buck 2c547828ae Minor bugfixes 9 years ago
  Thomas Buck 53919aa554 Removed OpenRaider class, added RunTime class 9 years ago
  Thomas Buck 1bb089c311 imgui integration working more or less 9 years ago
  Thomas Buck ae635bd43a Moved getX() methods [skip ci] 9 years ago
  Thomas Buck 16dbdf29cd Screenshot command and other small improvements 9 years ago
  Thomas Buck 89d4636222 Sorting vectors now working 10 years ago
  Thomas Buck 604539e334 Fixed many 64 to 32 bit warnings 10 years ago
  Thomas Buck b1fb7c9965 Removed vec_t typedefs 10 years ago
  Thomas Buck 6afb071742 Slimmed down Render 10 years ago
  Thomas Buck 13ade99a95 No segfault on window resize 10 years ago