/*! * \file include/BoundingBox.h * \brief 3D Axis Aligned Bounding Box * * \author xythobuz */ #ifndef _BOUNDING_BOX_H_ #define _BOUNDING_BOX_H_ #include #include class BoundingBox { public: BoundingBox(glm::vec3 min, glm::vec3 max); bool inBox(glm::vec3 p); bool inBoxPlane(glm::vec3 p); glm::vec3 getCorner(int i) { return corner.at(i); } void display(glm::mat4 VP, glm::vec3 colorLine, glm::vec3 colorDot); static void display(); private: std::array corner; static std::vector vertices; static std::vector colorsLine, colorsPoint; static std::vector indicesLine; }; #endif