############################################################### # Mongoose ############################################################### # + Cleaner clean # + Add new include tree # + Add new flags # + Install/Uninstall # + Debian and Redhat packaging # + Lots of misc new features ############################################################### BUILD_SELECT=debug NAME=OpenRaider NAME_TAR=openraider MAJOR_VERSION=0 MINOR_VERSION=1 MICRO_VERSION=2 BUILD_ID=$(shell date "+%Y%m%d") PRE= VERSION=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)$(PRE) VERSION_DEB=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION).$(BUILD_ID) BUILD_HOST=$(shell uname -s -n -r -m) ARCH=$(shell uname -m -s | sed -e "s/ /-/g") UNAME=$(shell uname -s) ############################################################### # -DMULTITEXTURE Add OpenGL multitexturing # -DUNICODE_SUPPORT Add unicode/internation keyboard support # -DUSING_EMITTER_IN_GAME Run particle test in game BASE_DEFS=$(shell sdl-config --cflags) -Iinclude -DSDL_INTERFACE \ -DUSING_OPENGL -DZLIB_SUPPORT -DUSING_EMITTER \ -DUSING_OPENAL -DUSING_MTK_TGA -DUSING_PTHREADS \ -DHAVE_SDL_TTF BASE_LIBS=$(shell sdl-config --libs) -lz -lstdc++ \ -lpthread -lSDL_ttf # -DDEBUG_GL DEBUG_DEFS=-DDEBUG -DEXPERIMENTAL DEBUG_OBJ= ifeq ($(UNAME),Darwin) AUDIO_LIBS += -lalut AUDIO_LIBS += -framework OpenAL AUDIO_LIBS += -L/usr/local/lib AUDIO_DEFS += -I/usr/local/include GL_LIBS += -framework OpenGL GL_LIBS += -L/opt/local/lib GL_DEFS += -I/opt/local/include else AUDIO_LIBS += -lopenal GL_LIBS += -lGL -lGLU GL_LIBS += -L/usr/local/lib GL_DEFS += -I/usr/local/include endif BASE_LIBS += $(AUDIO_LIBS) BASE_LIBS += $(GL_LIBS) BASE_DEFS += $(AUDIO_DEFS) BASE_DEFS += $(GL_DEFS) # libferit, File transfer via HTTP/FTP/etc support LIBFERIT_LIB=/usr/local/lib/libferit.so LIBFERIT=$(shell if test -e $(LIBFERIT_LIB) > /dev/null; then echo yes; fi) ifeq ($(LIBFERIT), yes) BASE_DEFS += -DHAVE_LIBFERIT BASE_LIBS += -lferit endif ############################################################### TREE_DIR=OpenRaider BUILD_DEBUG_DIR=bin/debug BUILD_RELEASE_DIR=bin/release BUILD_PROF_DIR=bin/prof BUILD_TEST_DIR=bin/test BUILD_MEM_DIR=bin/mem BUILD_INSTALL_DIR=bin/$(BUILD_SELECT) DEB_DIR=/tmp/$(NAME).deb # Edited for Debian GNU/Linux. DESTDIR = INSTALL_BIN=$(DESTDIR)/usr/games INSTALL_LIB=$(DESTDIR)/usr/lib INSTALL_DOC=$(DESTDIR)/usr/share/doc/$(NAME) INSTALL_SHARE=$(DESTDIR)/usr/share/$(NAME) INSTALL_INCLUDE=$(DESTDIR)/usr/include ############################################################### CC=gcc BASE_CFLAGS=-Wall $(BASE_DEFS) \ -DVERSION=\"\\\"$(NAME)-$(VERSION)-$(BUILD_ID)\\\"\" \ -DBUILD_HOST=\"\\\"$(BUILD_HOST)\\\"\" LD_FLAGS=-L/usr/X11/lib -lXmu -lXt -lSM -lICE -lXext -lX11 -lXi \ -lm $(BASE_LIBS) RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \ -fomit-frame-pointer -O2 DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0 $(DEBUG_DEFS) ################################################################ DO_CC=$(CC) $(CFLAGS) -o $@ -c $< DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< TARGETS=$(BUILDDIR)/$(NAME) ################################################################ auto: $(BUILD_SELECT) run: $(BUILD_SELECT) bin/$(BUILD_SELECT)/OpenRaider targets: $(TARGETS) bundle: release mac_dist/bundle.sh mac_dist/plist.sh $(NAME) $(VERSION) $(BUILD_ID) > bin/OpenRaider.app/Contents/Info.plist mac_dist/frameworks.sh bundle-image: bundle mac_dist/image.sh bundle-archive: bundle mac_dist/archive.sh all: debug release prof debug: @-mkdir -p $(BUILD_DEBUG_DIR) $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) \ CFLAGS="$(DEBUG_CFLAGS)" \ LD_FLAGS="$(LD_FLAGS)" prof: @-mkdir -p $(BUILD_PROF_DIR) $(MAKE) targets BUILDDIR=$(BUILD_PROF_DIR) \ CFLAGS="$(DEBUG_CFLAGS) -pg" \ LD_FLAGS="$(LD_FLAGS) -pg" release: @-mkdir -p $(BUILD_RELEASE_DIR) $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) \ CFLAGS="$(RELEASE_CFLAGS)" \ LD_FLAGS="$(LD_FLAGS)" ##################################### ded: @-mkdir -p $(BUILD_DEBUG_DIR)/ded $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR)/ded \ CFLAGS="$(DEBUG_CFLAGS) -DDEDICATED_SERVER" \ LD_FLAGS="$(LD_FLAGS)" # -DDEBUG_MEMORY_VERBOSE # -DDEBUG_MEMORY memory: @-mkdir -p $(BUILD_MEM_DIR) $(MAKE) targets BUILDDIR=$(BUILD_MEM_DIR) \ DEBUG_OBJ="$(BUILD_MEM_DIR)/memory_test.o" \ CFLAGS="$(DEBUG_CFLAGS) -DDEBUG_MEMORY" \ LD_FLAGS="$(LD_FLAGS)" depend: @-echo "Making deps..." @-echo "# Autogenerated dependency file" > depend @-find ./src -name "*.cpp" -exec ./deps.sh $(BASE_DEFS) {} \; >> depend @-echo "[DONE]" ################################################################ OBJS = \ $(DEBUG_OBJ) \ $(BUILDDIR)/Camera.o \ $(BUILDDIR)/Emitter.o \ $(BUILDDIR)/GLString.o \ $(BUILDDIR)/MatMath.o \ $(BUILDDIR)/Matrix.o \ $(BUILDDIR)/mtk_tga.o \ $(BUILDDIR)/Network.o \ $(BUILDDIR)/OpenGLMesh.o \ $(BUILDDIR)/OpenRaider.o \ $(BUILDDIR)/Particle.o \ $(BUILDDIR)/Quaternion.o \ $(BUILDDIR)/Render.o \ $(BUILDDIR)/SDLSystem.o \ $(BUILDDIR)/SkeletalModel.o \ $(BUILDDIR)/Sound.o \ $(BUILDDIR)/System.o \ $(BUILDDIR)/Texture.o \ $(BUILDDIR)/TombRaider.o \ $(BUILDDIR)/Vector3d.o \ $(BUILDDIR)/ViewVolume.o \ $(BUILDDIR)/World.o $(BUILDDIR)/$(NAME) : $(OBJS) $(CC) $(CFLAGS) $(LD_FLAGS) -o $@ $(OBJS) ################################################################# clean: clean-small clean-dep clean-doc clean-small: clean-build clean-test clean-obj @-rm -rf bin/OpenRaider.app @-rm -rf bin/OpenRaider.dmg @-rm -rf bin/OpenRaider.zip clean-dep: @-echo "Cleaning dependencies" @-rm -f depend @-echo "[DONE]" clean-test: @-echo "Cleaning test builds" @-rm -f $(BUILD_TEST_DIR)/*.o @-rm -f $(BUILD_TEST_DIR)/*.test @-rm -rf $(BUILD_TEST_DIR)/*.build @-echo "[DONE]" clean-obj: @-echo "Cleaning objects" @-rm -f $(BUILD_PROF_DIR)/*.o @-rm -f $(BUILD_DEBUG_DIR)/*.o @-rm -f $(BUILD_RELEASE_DIR)/*.o @-rm -f $(BUILD_TEST_DIR)/*.o @-rm -f $(BUILD_MEM_DIR)/*.o @-echo "[DONE]" clean-build: @-echo "Cleaning builds" @-rm -f $(BUILD_PROF_DIR)/$(NAME) @-rm -f $(BUILD_DEBUG_DIR)/$(NAME) @-rm -f $(BUILD_RELEASE_DIR)/$(NAME) @-rm -f $(BUILD_MEM_DIR)/$(NAME) @-echo "[DONE]" clean-doc: @-echo "Cleaning docs" @-rm -rf doc @-echo "[DONE]" ################################################################# -include depend ################################################################# ifneq ($(UNAME),Darwin) install: mkdir -p $(INSTALL_SHARE)/data cp setup.sh $(INSTALL_SHARE) cp data/* $(INSTALL_SHARE)/data mkdir -p $(INSTALL_DOC) cp README.md README.old ChangeLog mkdir -p $(INSTALL_BIN) cp bin/$(BUILD_SELECT)/OpenRaider $(INSTALL_BIN) bin-tarball: clean-build clean-test clean-obj $(BUILD_SELECT) @-cd .. && tar zcvf $(NAME_TAR)-$(VERSION_DEB)-$(ARCH).tar.gz \ $(TREE_DIR)/Makefile $(TREE_DIR)/data \ $(TREE_DIR)/bin/$(BUILD_SELECT)/OpenRaider \ $(TREE_DIR)/README.md $(TREE_DIR)/ChangeLog endif ################################################################# # Unit Test builds ################################################################# TEST_FLAGS=-Wall -g -O0 -DDEBUG -lstdc++ -Iinclude TEST_MAP_TR5=~/projects/Data/models/tombraider/tr5/demo.trc TEST_MAP_TR4=~/projects/Data/models/tombraider/tr4/angkor1.tr4 TEST_MAP_TR3=~/projects/Data/models/tombraider/tr3/scotland.tr2 TEST_MAP_TR2=~/projects/Data/models/tombraider/tr2/unwater.tr2 TEST_MAP_TR1=~/projects/Data/models/tombraider/tr1/level1.phd TombRaider.reg_test: $(MAKE) TombRaider.test $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR1) > /tmp/log.tr1 $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR2) > /tmp/log.tr2 $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR3) > /tmp/log.tr3 $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR4) > /tmp/log.tr4 $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR5) > /tmp/log.tr5 TR_FLAGS = -D__TEST_TR5_DUMP_TGA -D__TEST_32BIT_TEXTILES -DDEBUG_MEMORY TombRaider.test: @-mkdir -p $(BUILD_TEST_DIR) $(CC) -Wall -Iinclude $(TR_FLAGS) -o $(BUILD_TEST_DIR)/TombRaiderTest.o -c test/TombRaider.cpp $(MAKE) targets NAME=TombRaider.test BUILDDIR=$(BUILD_TEST_DIR) \ OBJS="$(BUILD_TEST_DIR)/TombRaiderTest.o $(BUILD_TEST_DIR)/TombRaider.o $(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/memory_test.o" \ CFLAGS="$(BASE_CFLAGS) -g $(TR_FLAGS)" \ LD_FLAGS="-lz -lstdc++" ################################################################# GLString.test: mkdir -p $(BUILD_TEST_DIR) $(CC) -Wall -Iinclude -DHAVE_SDL_TTF -DHAVE_SDL \ $(shell sdl-config --cflags) $(shell sdl-config --libs) \ $(GL_LIBS) $(GL_DEFS) -lSDL_ttf -lm -lstdc++ \ src/Texture.cpp src/GLString.cpp \ test/GLString.cpp -o $(BUILD_TEST_DIR)/GLString.test ################################################################# Hel.test: Quaternion.test Matrix.test Math.test @-echo "=================================================" @-echo "Running Matrix unit test" $(BUILD_TEST_DIR)/Matrix.test @-echo "=================================================" $(BUILD_TEST_DIR)/Math.test @-echo "Running hel Math unit test" @-echo "=================================================" @-echo "Running Quaternion unit test" $(BUILD_TEST_DIR)/Quaternion.test Matrix.test: @-echo "Building Matrix unit test" mkdir -p $(BUILD_TEST_DIR) $(CC) -Wall -g -lm -lstdc++ -Iinclude \ src/Matrix.cpp src/Quaternion.cpp src/Vector3d.cpp \ test/Matrix.cpp -o $(BUILD_TEST_DIR)/Matrix.test Quaternion.test: @-echo "Building Quaternion unit test" mkdir -p $(BUILD_TEST_DIR) $(CC) -Wall -g -lm -lstdc++ -Iinclude \ src/Quaternion.cpp test/Quaternion.cpp -o $(BUILD_TEST_DIR)/Quaternion.test Math.test: @-echo "Building Math unit test" mkdir -p $(BUILD_TEST_DIR) $(CC) -Wall -g -lm -lstdc++ -Iinclude \ src/MatMath.cpp src/Vector3d.cpp test/MatMath.cpp -o $(BUILD_TEST_DIR)/Math.test ################################################################# Memory.test: mkdir -p $(BUILD_TEST_DIR) $(CC) -Wall -g -lstdc++ -Iinclude \ -DDEBUG_MEMORY -DDEBUG_MEMORY_ERROR \ src/memory_test.cpp test/memory_test.cpp -o $(BUILD_TEST_DIR)/memory_test.test ################################################################# Network.test: mkdir -p $(BUILD_TEST_DIR) $(CC) $(TEST_FLAGS) \ src/Network.cpp test/Network.cpp -o $(BUILD_TEST_DIR)/Network.test ################################################################# Sound.test: mkdir -p $(BUILD_TEST_DIR) $(CC) $(TEST_FLAGS) \ -DUSING_OPENAL $(AUDIO_LIBS) $(AUDIO_DEFS) \ src/Sound.cpp test/Sound.cpp -o $(BUILD_TEST_DIR)/Sound.test ################################################################# TGA.test: mkdir -p $(BUILD_TEST_DIR) $(CC) $(TEST_FLAGS) \ src/mtk_tga.cpp test/mtk_tga.cpp -o $(BUILD_TEST_DIR)/TGA.test #################################################################