/*! * \file test/Script.cpp * \brief Game script loader unit test * * \author xythobuz */ #include #include "global.h" #include "utils/strings.h" #include "Script.h" #define printStrings(cnt, acc, name) { \ std::cout << name << " (" << cnt << ")" << std::endl; \ for (unsigned int i = 0; i < cnt; i++) { \ std::cout << " " << acc(i) << std::endl; \ } \ std::cout << std::endl; \ } #define printStrings2D(c, cnt, acc, name) { \ std::cout << name << " (" << c << "*" << cnt << ")" << std::endl; \ for (unsigned int a = 0; a < cnt; a++) { \ std::cout << " "; \ for (unsigned int i = 0; i < c; i++) { \ std::cout << acc(i, a); \ if (i < (c - 1)) \ std::cout << " | "; \ } \ std::cout << std::endl; \ } \ std::cout << std::endl; \ } #define registerLambda(x, y) { \ s.registerScriptHandler(x, [](bool hasOperand, uint16_t operand) { \ std::cout << "\t" << y; \ if (hasOperand) \ std::cout << " (" << operand << ")"; \ std::cout << std::endl; \ return 0; \ }); \ } namespace { int test(const char *f, bool strings) { Script s; assertEqual(s.load(f), 0); if (strings) { printStrings(s.levelCount(), s.getLevelName, "Level Names"); printStrings(s.levelCount(), s.getLevelFilename, "Level Filenames"); printStrings(s.cutsceneCount(), s.getCutsceneFilename, "Cutscenes"); printStrings(s.titleCount(), s.getTitleFilename, "Titles"); printStrings(s.videoCount(), s.getVideoFilename, "Videos"); printStrings(s.gameStringCount(), s.getGameString, "Game Strings"); printStrings(s.pcStringCount(), s.getPCString, "PC Strings"); printStrings2D(4, s.levelCount(), s.getPuzzleString, "Puzzles"); printStrings2D(2, s.levelCount(), s.getPickupString, "Pickups"); printStrings2D(4, s.levelCount(), s.getKeyString, "Keys"); } else { registerLambda(Script::OP_PICTURE, "Picture"); registerLambda(Script::OP_PSX_TRACK, "PSX-Track"); registerLambda(Script::OP_PSX_FMV, "PSX-FMV"); registerLambda(Script::OP_FMV, "Show FMV"); registerLambda(Script::OP_GAME, "Load level"); registerLambda(Script::OP_CUT, "Cutscene"); registerLambda(Script::OP_COMPLETE, "Level finished"); registerLambda(Script::OP_DEMO, "Demo sequence"); registerLambda(Script::OP_PSX_DEMO, "PSX-Demo"); registerLambda(Script::OP_END, "End of script"); registerLambda(Script::OP_TRACK, "Sound Track"); registerLambda(Script::OP_SUNSET, "Sunset"); registerLambda(Script::OP_LOAD_PIC, "Load picture"); registerLambda(Script::OP_DEADLY_WATER, "Deadly water"); registerLambda(Script::OP_REMOVE_WEAPONS, "Remove weapons"); registerLambda(Script::OP_GAMECOMPLETE, "End of game!"); registerLambda(Script::OP_CUTANGLE, "Cutscene angle"); registerLambda(Script::OP_NOFLOOR, "No floor, fall death"); registerLambda(Script::OP_STARTINV, "Inventory/Bonus"); registerLambda(Script::OP_STARTANIM, "Start animation"); registerLambda(Script::OP_SECRETS, "Secrets"); registerLambda(Script::OP_KILLTOCOMPLETE, "Kill to complete level"); registerLambda(Script::OP_REMOVE_AMMO, "Remove ammo"); for (unsigned int i = 0; i < (s.levelCount() + 1); i++) { if (i == 0) std::cout << "Script for Title:" << std::endl; else std::cout << "Script for \"" << s.getLevelName(i - 1) << "\" (" << i - 1 << "):" << std::endl; int error = s.runScript(i); if (error != 0) std::cout << "Returned " << error << "..." << std::endl; std::cout << std::endl; } } return 0; } } int main(int argc, char *argv[]) { char *f = fullPath("~/.OpenRaider/paks/tr2/TOMBPC.DAT", 0); int error = test(f, !((argc > 1) && (argv[1][0] == 's'))); delete [] f; return error; }