/*! * \file GLString.cpp * \brief Open GL rendering font/string Unit Test * * \author Mongoose */ #include #ifdef __APPLE__ #include #else #include #endif #ifdef HAVE_MTK #include #include Texture gTexture; #else #error "Requires MTK: Texture and mtk_tga" #endif #include GLString *TEXT; void swap_buffers(); void event_resize(int width, int height) { GLfloat aspect; glMatrixMode(GL_PROJECTION); aspect = (GLfloat)width/(GLfloat)height; // Mongoose 2002.01.01, Setup view volume, with a nice FOV gluPerspective(40.0, aspect, 1, 2000); glMatrixMode(GL_MODELVIEW); } void event_display(int width, int height) { static float x = 0.0, y = 0.0, z = -150.0, r = 0.0; glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslatef(0.0, 0.0, -20.0); glRotatef((float)cos(r)*180.0, 0.0, 0.0, 1.0); r += 0.01; // Mongoose 2002.01.01, Render color quad glDisable(GL_TEXTURE_2D); glBegin(GL_TRIANGLE_STRIP); glColor3f(1.0, 0.0, 0.0); glVertex3f(x + 50, y + 50, z); glColor3f(0.0, 1.0, 0.0); glVertex3f(x - 50, y + 50, z); glColor3f(0.0, 0.0, 1.0); glVertex3f(x + 50, y - 50, z); glColor3f(0.5, 0.5, 0.5); glVertex3f(x - 50, y - 50, z); glEnd(); // Mongoose 2002.01.01, Render text glDisable(GL_CULL_FACE); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glColor3f(0.1, 0.2, 1.0); TEXT->Render(width, height); glFlush(); swap_buffers(); } #ifdef HAVE_SDL #include SDL_Surface *SDL_WINDOW = NULL; void swap_buffers() { SDL_GL_SwapBuffers(); } void shutdown_gl() { SDL_Quit(); } void init_gl(unsigned int width, unsigned int height, int argc, char *argv[]) { int i, j; int id[4]; float s = 1.0; // Setup GL glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glShadeModel(GL_SMOOTH); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE); event_resize(width, height); // Mongoose 2002.01.01, Texture setup gTexture.reset(); gTexture.setFlag(Texture::fUseMipmaps); gTexture.setMaxTextureCount(32); if (argc > 1) { for (i = 1, j = 0; i < argc; ++i, ++j) { if (j < 4) { id[j++] = gTexture.loadTGA(argv[i]); } } } else { id[0] = gTexture.loadTGA("data/font-0.tga"); id[1] = gTexture.loadTGA("data/font-0.tga"); id[2] = gTexture.loadTGA("data/font-0.tga"); id[3] = gTexture.loadTGA("data/font-0.tga"); } printf("%i %i %i %i\n", id[0], id[1], id[2], id[3]); TEXT->Init(4, 4, id); i = TEXT->glPrintf((width/2)-12*5, height/2, 0, "[font %i] GLString Test", id[0]); if (i) { printf("TEXT->glPrintf> ERROR code %i ( 0 means no error )\n", i); } i = TEXT->glPrintf((width/2)-10*7, height/2+32, 1, "[font %i] GLString Test", id[1]); if (i) { printf("TEXT->glPrintf> ERROR code %i ( 0 means no error )\n", i); } s = 1.1; TEXT->Scale(s); i = TEXT->glPrintf((width/2)-10*7, height/2+64, 1, "[font %i] Scaled by %.3f", id[1], s); if (i) { printf("TEXT->glPrintf> ERROR code %i ( 0 means no error )\n", i); } i = TEXT->glPrintf((width/2)-10*7, height/2-32, 0, "[font %i] Scaled by %.3f", id[0], s); if (i) { printf("TEXT->glPrintf> ERROR code %i ( 0 means no error )\n", i); } } int main_gl(int argc, char *argv[]) { SDL_Event event; unsigned int mkeys, mod, key; int flags; unsigned int width = 640; unsigned int height = 460; bool fullscreen = false; char *driver = NULL; // Setup clean up on exit atexit(shutdown_gl); // Get user settings //event_init(&width, &height, &fullscreen, &driver, argc, argv); // Create GL context SDL_Init(SDL_INIT_VIDEO); #ifndef __APPLE__ if (!driver || !driver[0] || SDL_GL_LoadLibrary(driver) < 0) { SDL_ClearError(); // Fallback 1 if (SDL_GL_LoadLibrary("libGL.so") < 0) { SDL_ClearError(); // Fallback 2 if (SDL_GL_LoadLibrary("libGL.so.1") < 0) { fprintf(stderr, "main_gl> SDL_GL_LoadLibrary failed!\n"); fprintf(stderr, "main_gl> Error is [%s].\n", SDL_GetError()); exit(1); } } } #endif flags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER; if (fullscreen) { flags |= SDL_FULLSCREEN; SDL_ShowCursor(SDL_DISABLE); } SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_WINDOW = SDL_SetVideoMode(width, height, 16, flags); SDL_WM_SetCaption("GLString Test", "GLString Test"); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); // Init rendering init_gl(width, height, argc, argv); for (;;) { // Pause for 10-20 ms SDL_Delay(10); event_display(width, height); while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: exit(0); break; case SDL_MOUSEMOTION: break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: break; case SDL_KEYDOWN: mkeys = (unsigned int)SDL_GetModState(); mod = 0; if (mkeys & KMOD_LSHIFT) mod |= KMOD_LSHIFT; if (mkeys & KMOD_RSHIFT) mod |= KMOD_RSHIFT; if (mkeys & KMOD_LCTRL) mod |= KMOD_LCTRL; if (mkeys & KMOD_RCTRL) mod |= KMOD_RCTRL; if (mkeys & KMOD_LALT) mod |= KMOD_LALT; if (mkeys & KMOD_RALT) mod |= KMOD_RALT; key = event.key.keysym.sym; switch (key) { case 0x1B: // 27d, ESC exit(0); break; } break; case SDL_KEYUP: break; case SDL_VIDEORESIZE: event_resize(event.resize.w, event.resize.h); width = event.resize.w; height = event.resize.h; event_display(width, height); break; } } } return 0; } #else #error "Requires SDL to create GL Context" #endif int main(int argc, char *argv[]) { printf("[GLString class test]\n"); TEXT = new GLString(); main_gl(argc, argv); return 0; }