/*! * \file include/RoomData.h * \brief Auxiliary Room classes * * \author xythobuz */ #ifndef _ROOM_DATA_H_ #define _ROOM_DATA_H_ #include "BoundingBox.h" class StaticModel { public: StaticModel(glm::vec3 pos, float angle, int i); void display(glm::mat4 VP); void displayUI(); glm::vec3 getCenter(); float getRadius(); private: void find(); int id; int cache; glm::mat4 model; }; // -------------------------------------- class RoomSprite { public: RoomSprite(glm::vec3 p, int s) : pos(p), sprite(s) { } void display(glm::mat4 VP); private: glm::vec3 pos; int sprite; }; // -------------------------------------- class Portal { public: Portal(int adj, glm::vec3 n, glm::vec3 v1, glm::vec3 v2, glm::vec3 v3, glm::vec3 v4); int getAdjoiningRoom() { return adjoiningRoom; } glm::vec3 getNormal() { return normal; } BoundingBox getBoundingBox() { return bbox; } void display(glm::mat4 VP); void displayUI(); glm::vec3 getVertex(int i) { orAssertGreaterThanEqual(i, 0); orAssertLessThan(i, 4); return vert[i]; } static void setShowBoundingBox(bool s) { showBoundingBox = s; } static bool getShowBoundingBox() { return showBoundingBox; } private: int adjoiningRoom; glm::vec3 normal; glm::vec3 vert[4]; BoundingBox bbox, bboxNormal; static bool showBoundingBox; }; // -------------------------------------- class Sector { public: Sector(float f, float c, bool w) : floor(f), ceiling(c), wall(w) { } float getFloor(); float getCeiling(); bool isWall(); private: float floor; float ceiling; bool wall; }; #endif