/*! * \file include/Room.h * \brief World Room Mesh * * \author xythobuz */ #ifndef _ROOM_H_ #define _ROOM_H_ #include #include "Mesh.h" #include "Sprite.h" #include "TombRaider.h" #include "RoomData.h" typedef enum { RoomFlagUnderWater = (1 << 0) } RoomFlags; class Room { public: Room(TombRaider &tr, unsigned int index); ~Room(); BoundingBox &getBoundingBox(); Mesh &getMesh(); void display(bool alpha); bool isWall(unsigned int sector); int getSector(float x, float z, float *floor, float *ceiling); int getSector(float x, float z); void getHeightAtPosition(float x, float *y, float z); int getAdjoiningRoom(float x, float y, float z, float x2, float y2, float z2); unsigned int getNumXSectors(); unsigned int getNumZSectors(); void getPos(float p[3]); void setFlags(unsigned int f); unsigned int getFlags(); unsigned int sizeAdjacentRooms(); int getAdjacentRoom(unsigned int index); unsigned int sizePortals(); Portal &getPortal(unsigned int index); unsigned int sizeSectors(); Sector &getSector(unsigned int index); unsigned int sizeBox(); Box &getBox(unsigned int index); unsigned int sizeModels(); StaticModel &getModel(unsigned int index); unsigned int sizeLights(); Light &getLight(unsigned int index); unsigned int sizeSprites(); Sprite &getSprite(unsigned int index); private: void sortModels(); unsigned int flags; unsigned int numXSectors; unsigned int numZSectors; float pos[3]; BoundingBox bbox; Mesh mesh; std::vector adjacentRooms; std::vector sprites; std::vector models; std::vector portals; std::vector boxes; std::vector sectors; std::vector lights; // Was used for "depth sorting" render list, but never assigned...?! //float dist; // Distance to near plane, move to room? }; #endif