# Set Source files set (SRCS ${SRCS} Camera.cpp) set (SRCS ${SRCS} Emitter.cpp) set (SRCS ${SRCS} GLString.cpp) set (SRCS ${SRCS} MatMath.cpp) set (SRCS ${SRCS} Matrix.cpp) set (SRCS ${SRCS} Mesh.cpp) set (SRCS ${SRCS} Network.cpp) set (SRCS ${SRCS} OpenRaider.cpp) set (SRCS ${SRCS} Particle.cpp) set (SRCS ${SRCS} Quaternion.cpp) set (SRCS ${SRCS} Render.cpp) set (SRCS ${SRCS} SDLSystem.cpp) set (SRCS ${SRCS} SkeletalModel.cpp) set (SRCS ${SRCS} Sound.cpp) set (SRCS ${SRCS} System.cpp) set (SRCS ${SRCS} Texture.cpp) set (SRCS ${SRCS} TombRaider.cpp) set (SRCS ${SRCS} Vector3d.cpp) set (SRCS ${SRCS} ViewVolume.cpp) set (SRCS ${SRCS} World.cpp) set (SRCS ${SRCS} tga.cpp) ################################################################# # Apple specific bundling if (APPLE) # Mac Bundle Data set (MACOSX_BUNDLE_INFO_STRING "OpenSource TombRaider Game Engine") set (MACOSX_BUNDLE_ICON_FILE "AppIcon") set (MACOSX_BUNDLE_GUI_IDENTIFIER "de.xythobuz.OpenRaider") set (MACOSX_BUNDLE_LONG_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}") set (MACOSX_BUNDLE_BUNDLE_NAME "OpenRaider") set (MACOSX_BUNDLE_SHORT_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}") set (MACOSX_BUNDLE_BUNDLE_VERSION "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}") set (MACOSX_BUNDLE_COPYRIGHT "2001 - 2014") # Copy Icon set (MAC_ICON "../cmake/AppIcon.icns") set_source_files_properties (${MAC_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) set (SRCS ${SRCS} ${MAC_ICON}) # Copy Data set (MAC_DATA "../data/custom.cfg" "../data/OpenRaider.init" "../data/particle.tga" "../data/sample.wav") set (MAC_DATA ${MAC_DATA} "../data/snow.tga" "../data/snow2.tga" "../data/splash.tga" "../data/test.ttf") set (MAC_DATA ${MAC_DATA} "../data/white.tga") set_source_files_properties (${MAC_DATA} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/defaults) set (SRCS ${SRCS} ${MAC_DATA}) endif (APPLE) ################################################################# # Add Executable add_executable (OpenRaider MACOSX_BUNDLE ${SRCS}) ################################################################# if (APPLE) # Copy setup script add_custom_command (TARGET OpenRaider POST_BUILD COMMAND echo "Injecting setup script..." COMMAND cp "${PROJECT_SOURCE_DIR}/cmake/setup_mac.sh" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh" ) # Fix executable name, so setup script will be called add_custom_command (TARGET OpenRaider POST_BUILD COMMAND echo "Changing executable name..." COMMAND /usr/libexec/PlistBuddy -c "Set :CFBundleExecutable OpenRaider.sh" Info.plist WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents ) # Preparing the bundle on install # http://www.cmake.org/Wiki/BundleUtilitiesExample set (plugin_dest_dir OpenRaider.app/Contents/MacOS) set (APPS "${PROJECT_BINARY_DIR}/src/OpenRaider.app") install (CODE " file(GLOB_RECURSE PLUGINS \"\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/plugins/*${CMAKE_SHARED_LIBRARY_SUFFIX}\") include(BundleUtilities) fixup_bundle(\"${APPS}\" \"\${PLUGINS}\" \"\") " COMPONENT Runtime ) endif (APPLE) ################################################################# if (NOT APPLE) # Install binary install (TARGET OpenRaider RUNTIME DESTINATION bin ) endif (NOT APPLE) ################################################################# # Debug build warnings set (WARNINGS "${WARNINGS} -Weverything -Wno-padded -Wno-packed") set (WARNINGS "${WARNINGS} -Wno-global-constructors -Wno-exit-time-destructors") set (WARNINGS "${WARNINGS} -Wno-documentation-unknown-command -Wno-c++98-compat-pedantic") set (WARNINGS "${WARNINGS} -Wno-missing-prototypes -Wno-missing-variable-declarations") set (WARNINGS "${WARNINGS} -Wno-disabled-macro-expansion") set (WARNINGS "${WARNINGS} -Wno-shorten-64-to-32 -Wno-sign-conversion") # Flags for all builds set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -std=c++11") set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -DUSING_EMITTER") # Flags for Debug build set (OpenRaider_CXX_FLAGS_DEBUG "${OpenRaider_CXX_FLAGS_DEBUG} -g -O0 ${WARNINGS}") set (OpenRaider_CXX_FLAGS_DEBUG "${OpenRaider_CXX_FLAGS_DEBUG} -DDEBUG") set (OpenRaider_CXX_FLAGS_DEBUG "${OpenRaider_CXX_FLAGS_DEBUG} -DEXPERIMENTAL") # Flags for Releasae builds set (OpenRaider_CXX_FLAGS_RELEASE "${OpenRaider_CXX_FLAGS_RELEASE} -ffast-math -funroll-loops") set (OpenRaider_CXX_FLAGS_RELEASE "${OpenRaider_CXX_FLAGS_RELEASE} -fomit-frame-pointer -O2") # Apply Flags set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenRaider_CXX_FLAGS}") set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_DEBUG}") set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_RELEASE}") # Include directory include_directories ("${PROJECT_SOURCE_DIR}/include") # Include External Modules set (CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake") ################################################################# # Add Math Library set (LIBS ${LIBS} m) # Add SDL2 Library find_package (SDL2 REQUIRED) include_directories (SYSTEM ${SDL2_INCLUDE_DIR}) set (LIBS ${LIBS} ${SDL2_LIBRARY}) # Add SDL2_ttf Library find_package (SDL2TTF REQUIRED) include_directories (SYSTEM ${SDL2TTF_INCLUDE_DIR}) set (LIBS ${LIBS} ${SDL2TTF_LIBRARY}) # Add OpenGL Library find_package (OpenGL REQUIRED) include_directories (SYSTEM ${OPENGL_INCLUDE_DIRS}) set (LIBS ${LIBS} ${OPENGL_LIBRARIES}) # Add OpenAL Library find_package (OpenAL REQUIRED) include_directories (SYSTEM ${OPENAL_INCLUDE_DIRS}) set (LIBS ${LIBS} ${OPENAL_LIBRARIES}) # Add ALUT Library find_package (ALUT REQUIRED) include_directories (SYSTEM ${ALUT_INCLUDE_DIRS}) set (LIBS ${LIBS} ${ALUT_LIBRARIES}) # Add Z Library find_package (ZLIB REQUIRED) include_directories (SYSTEM ${ZLIB_INCLUDE_DIRS}) set (LIBS ${LIBS} ${ZLIB_LIBRARIES}) # Add Thread Library find_package (Threads REQUIRED) set (LIBS ${LIBS} ${CMAKE_THREAD_LIBS_INIT}) # Link to all found libs target_link_libraries (OpenRaider ${LIBS}) ################################################################# # Add target to run executable add_custom_target(run COMMAND OpenRaider DEPENDS OpenRaider WORKING_DIRECTORY ${CMAKE_PROJECT_DIR})