/*! * \file include/system/WindowGLFW.h * \brief GLFW windowing implementation * * \author xythobuz */ #ifndef _WINDOW_GLFW_H_ #define _WINDOW_GLFW_H_ #include #include class WindowGLFW { public: static int initialize(); static void eventHandling(); static void swapBuffers(); static void shutdown(); static void setSize(glm::i32vec2 s); static glm::i32vec2 getSize() { return size; } static void setFullscreen(bool f); static bool getFullscreen() { return fullscreen; } static void setMousegrab(bool g); static bool getMousegrab() { return mousegrab; } static void setTextInput(bool t); static bool getTextInput() { return textinput; } static void setClipboard(const char* s); static const char* getClipboard(); static void inputPositionCallback(int x, int y); private: static void errorCallback(int error, const char* desc); static void sizeCallback(GLFWwindow* w, int width, int height); static void cursorCallback(GLFWwindow* w, double xpos, double ypos); static void keyCallback(GLFWwindow* w, int key, int scancode, int action, int mods); static void buttonCallback(GLFWwindow* w, int button, int action, int mods); static void scrollCallback(GLFWwindow* w, double xoffset, double yoffset); static KeyboardButton convertAsciiButton(int key); static glm::i32vec2 size; static bool fullscreen; static bool mousegrab; static bool textinput; static GLFWwindow* window; static int lastMouseX; static int lastMouseY; static bool modShift; static bool modControl; static bool modAlt; static bool modSuper; }; #endif