/*! * \file include/Room.h * \brief World Room Mesh * * \author xythobuz */ #ifndef _ROOM_H_ #define _ROOM_H_ #include #include #include "Sprite.h" #include "RoomData.h" #include "RoomMesh.h" enum RoomFlags { RoomFlagUnderWater = (1 << 0) }; class Room { public: Room(glm::vec3 _pos, BoundingBox* _bbox, RoomMesh* _mesh, unsigned int f, int a, int x, int z, int i); void prepare() { mesh->prepare(); } void display(glm::mat4 VP); bool isWall(unsigned long sector); long getSector(float x, float z, float* floor, float* ceiling); long getSector(float x, float z); void getHeightAtPosition(float x, float* y, float z); int getAdjoiningRoom(float x, float y, float z, float x2, float y2, float z2); BoundingBox& getBoundingBox() { return *bbox; } RoomMesh& getMesh() { return *mesh; } unsigned int getFlags() { return flags; } int getAlternateRoom() { return alternateRoom; } int getNumXSectors() { return numXSectors; } int getNumZSectors() { return numZSectors; } int getIndex() { return roomIndex; } void addSprite(RoomSprite* s) { sprites.emplace_back(s); } void addModel(StaticModel* s) { models.emplace_back(s); } void addSector(Sector* s) { sectors.emplace_back(s); } void addLight(Light* l) { lights.emplace_back(l); } void addPortal(Portal* p) { portals.emplace_back(p); } unsigned long sizePortals() { return portals.size(); } Portal& getPortal(unsigned long index) { return *portals.at(index); } static void setShowBoundingBox(bool s) { showBoundingBox = s; } static bool getShowBoundingBox() { return showBoundingBox; } static void setShowRoomModels(bool s) { showRoomModels = s; } static bool getShowRoomModels() { return showRoomModels; } static void setShowRoomSprites(bool s) { showRoomSprites = s; } static bool getShowRoomSprites() { return showRoomSprites; } static void setShowRoomGeometry(bool s) { showRoomGeometry = s; } static bool getShowRoomGeometry() { return showRoomGeometry; } private: glm::vec3 pos; glm::mat4 model; std::unique_ptr bbox; std::unique_ptr mesh; unsigned int flags; int alternateRoom; int numXSectors; int numZSectors; int roomIndex; std::vector> sprites; std::vector> models; std::vector> portals; std::vector> sectors; std::vector> lights; static bool showBoundingBox; static bool showRoomModels; static bool showRoomSprites; static bool showRoomGeometry; }; #endif