/*! * \file include/Entity.h * \brief World Entities * * \author xythobuz */ #ifndef _ENTITY_H_ #define _ENTITY_H_ #include "SkeletalModel.h" #include "TombRaider.h" class Entity { public: typedef enum { MoveTypeWalkNoSwim = -1, MoveTypeWalk = 0, MoveTypeNoClipping = 1, MoveTypeFly = 2, MoveTypeSwim = 3 } MoveType; Entity(TombRaider &tr, unsigned int index, unsigned int i, unsigned int model); bool operator<(Entity &o); void display(); void move(char movement); void print(); SkeletalModel &getModel(); void setSkeletalModel(unsigned int model); MoveType getMoveType(); void setMoveType(MoveType m); int getObjectId(); void setAngles(float a[3]); float getPos(unsigned int i); float getAngle(unsigned int i); long getRoom(); // Animation State unsigned long getAnimation(); void setAnimation(unsigned long index); unsigned long getBoneFrame(); void setBoneFrame(unsigned long index); unsigned long getIdleAnimation(); void setIdleAnimation(unsigned long index); private: float pos[3]; float angles[3]; long room; unsigned int skeletalModel; MoveType moveType; int state; int objectId; // Animation State unsigned long boneFrame; unsigned long animationFrame; unsigned long idleAnimation; }; #endif