/*! * \file include/Camera.h * \brief OpenGL camera class * * \author Mongoose */ #ifndef _CAMERA_H_ #define _CAMERA_H_ #include "utils/math.h" #include "Matrix.h" #include "Quaternion.h" /*! * \brief Commands for interactive camera control */ enum camera_command { CAMERA_MOVE_FORWARD = 1, CAMERA_MOVE_BACKWARD, CAMERA_MOVE_UP, CAMERA_MOVE_DOWN, CAMERA_ROTATE_RIGHT, CAMERA_ROTATE_LEFT, CAMERA_SPEED_UP, CAMERA_SPEED_DOWN, CAMERA_ROTATE_UP, CAMERA_ROTATE_DOWN, CAMERA_MOVE_LEFT, CAMERA_MOVE_RIGHT }; /*! * \brief Flags a camera can have */ enum CameraFlags { Camera_FlyMode = (1 << 0) //!< Camera is flying free? }; /*! * \brief OpenGL camera class * * 2002.12.16: * Mongoose - Removed perspective setting and OpenGL dependency * API changes to reflect new direction of this object: * Removing outdated algorithms and code * And refactoring the class in general * * 2001.06.06: * Mongoose - Moving GLU code into here to setup break up * into Camera base class, DynamicCamera, * and GLUCamera child classes * * 2001.06.04: * Mongoose - Quaternion based compile option * * 2001.05.18: * Mongoose - Created, based on my old GL camera code * that has been used in GooseEgg since alpha * and algorithms from Yuri Zhivago's trview */ class Camera { public: /*! * \brief Constructs an object of Camera */ Camera(); /*! * \brief Deconstructs an object of Camera */ ~Camera(); /*! * \brief Get this cameras ID * \returns id */ unsigned int getId(); /*! * \brief Returns the current position * \param pos where the position will be stored */ void getPosition(vec3_t pos); /*! * \brief Returns the up vector * \param up where the up vector will be stored */ void getUp(vec3_t up); /*! * \brief Get the target currently looked at * \param target where the target will be stored */ void getTarget(vec3_t target); /*! * \brief Get current yaw in degrees * \returns yaw in degrees */ float getYaw(); /*! * \brief Get angle/yaw of camera * \returns theta angle/yaw of camera */ vec_t getRadianYaw(); /*------------------------------------------------------ * Pre : * Post : Returns theta angle/yaw of camera * *-- History ------------------------------------------ * * 2001.05.26: * Mongoose - Created ------------------------------------------------------*/ /*! * \brief Get current angle/pitch * \returns current pitch in degrees */ float getPitch(); /*! * \brief Get angle/pitch of camera * \returns phi angle/pitch of camera */ vec_t getRadianPitch(); /*! * \brief Check if the coordinate is behind camera eye * \param x X coordinate to check * \param z Z coordinate to check * \returns true if (x, z) is behind camera eye */ bool isBehind(int x, int z); /*! * \brief Rotate the camera * \param angle angle in radians * \param x X coordinate of axis * \param y Y coordinate of axis * \param z Z coordinate of axis */ void rotate(float angle, float x, float y, float z); /*! * \brief Set Camera position * \param x new X coordinate * \param y new Y coordinate * \param z new Z coordinate */ void translate(float x, float y, float z); /*! * \brief Set the Camera to its initial state */ void reset(); /*! * \brief Sets the X rotation delta * \param angle thetas rotation delta in degrees */ void setSensitivityX(float angle); /*! * \brief Sets the Y rotation delta * \param angle thetas rotation delta in degrees */ void setSensitivityY(float angle); /*! * \brief Sends interactive command to camera * \param cmd valid camera command */ void command(enum camera_command cmd); /*! * \brief Sets speed * \param s new speed, is 256 or greater in general */ void setSpeed(float s); /*! * \brief Updates view target */ void update(); /*! * \brief Set current position * \param pos new position */ void setPosition(vec3_t pos); /*! * \brief Sets the up vector * \param up new up vector */ void setUp(vec3_t up); /*! * \brief Sets target (look at pos) * \param target new target */ void setTarget(vec3_t target); private: unsigned int mId; //!< Unique id Quaternion mQ; //!< Quaternion for rotation unsigned int mFlags; //!< For testing with flags vec_t mPos[4]; //!< Location in 3 space (aka eye) vec_t mTarget[4]; //!< Postition we're looking at vec_t mUp[4]; //!< Up vector vec_t mSide[4]; //!< Side vector vec_t mViewDistance; //!< Distance from target vec_t mTranslateDelta; //!< Step size to move vec_t mRotateDelta; //!< Radians to rotate Y vec_t mTheta; //!< View angle Y vec_t mRotateDelta2; //!< Radians to rotate Z vec_t mTheta2; //!< View angle Z static unsigned int mCounter; //!< Id system use }; #endif