/*! * \file include/Game.h * \brief Gameplay Handler * * \author xythobuz */ #ifndef _GAME_H_ #define _GAME_H_ #include #include "Entity.h" class Game { public: static void destroy(); static bool isLoaded() { return mLoaded; } static int loadLevel(std::string level); static void handleAction(ActionEvents action, bool isFinished); static void handleMouseMotion(int xrel, int yrel, int xabs, int yabs); static void handleControllerAxis(float value, KeyboardButton axis); static Entity& getLara(); static void setLara(long lara); private: static bool mLoaded; static long mLara; static bool activeEvents[ActionEventCount]; }; #endif