/*! * \file include/utils/pcx.h * \brief PCX image reader * * Based on official technical documentation from ZSoft: * http://bespin.org/~qz/pc-gpe/pcx.txt * * \author xythobuz */ #ifndef _UTILS_PCX_H_ #define _UTILS_PCX_H_ #include "TextureManager.h" /*! * \brief Check if a file is a valid PCX image * \param filename path of file to read * \returns 0 on success */ int pcxCheck(const char* filename); /*! * \brief Load a PCX image file into a buffer * \param filename path of file to read * \param image place where allocated buffer of size (width * height * (bpp / 8)) will be allocated * \param width place where image width will be stored * \param height place where image height will be stored * \param mode place where Color Mode of image will be stored * \param bpp place where pixel width will be stored (8, 24, 32) * \returns 0 on success */ int pcxLoad(const char* filename, unsigned char** image, unsigned int* width, unsigned int* height, ColorMode* mode, unsigned int* bpp); #endif