/*! * \file include/Window.h * \brief Windowing interface * * \author xythobuz */ #ifndef _WINDOW_H_ #define _WINDOW_H_ /*! * \brief Windowing interface */ class Window { public: virtual ~Window() {} virtual void setSize(unsigned int width, unsigned int height) = 0; virtual void setFullscreen(bool fullscreen) = 0; virtual void setMousegrab(bool grab) = 0; virtual bool getMousegrab() = 0; virtual int initialize() = 0; virtual void eventHandling() = 0; virtual void setTextInput(bool on) = 0; virtual bool getTextInput() = 0; virtual void delay(unsigned int ms) = 0; virtual void swapBuffersGL() = 0; virtual unsigned int getWidth(); virtual unsigned int getHeight(); virtual int initializeGL(); virtual void resizeGL(); virtual void glEnter2D(); virtual void glExit2D(); virtual void lookAt(float eyeX, float eyeY, float eyeZ, float lookAtX, float lookAtY, float lookAtZ, float upX, float upY, float upZ); protected: bool mInit; bool mFullscreen; bool mMousegrab; bool mTextInput; unsigned int mWidth; unsigned int mHeight; }; Window &getWindow(); #endif