/*! * \file include/GLString.h * \brief Open GL rendering font/string class * * \author Mongoose * \author xythobuz */ #ifndef _GLSTRING_H_ #define _GLSTRING_H_ /*! * \brief Internal data structure representing GL Strings */ typedef struct gl_string_s { int x; //!< X Coordinate int y; //!< Y Coordinate float scale; //!< Scale factor char *text; //!< Text buffer bool active; //!< active state unsigned short int len; //!< length } gl_string_t; /*! * \brief Open GL rendering font/string class */ class GLString { public: /*! * \brief Constructs an object of GLString */ GLString(); /*! * \brief Deconstructs an object of GLString */ ~GLString(); /*! * \brief Set max number of strings * \param max_strings maximum number of strings */ void Init(unsigned int max_strings); /*! * \brief Sets a single byte in a string * \param string valid gl string id * \param pos position in that gl string to set * \param c character to set in gl string */ void SetChar(unsigned int string, unsigned int pos, char c); /*! * \brief Gets number of bytes in a string buffer * \param string valid gl string id * \returns length/number of bytes of string */ unsigned int GetStringLen(unsigned int string); /*! * \brief Returns string buffer * \param string valid gl string id * \returns pointer to string buffer */ char *GetBuffer(unsigned int string); void setActive(unsigned int string, bool active); /*! * \brief Sets text in a string. * It will be truncated as needed to fit * \param string valid string id * \param s format string and args like for printf */ void SetString(unsigned int string, const char *s, ...); /*! * \brief Sets default text scaling * \param scale new scale factor > 0.0 */ void Scale(float scale); /*! * \brief Generates a new string and renders it to the gl target * \param x valid X screen coordinate * \param y valid Y screen coordinate * \param string valid format string with args like for printf * \returns 0 on success, -1 on invalid string, -2 on full string list */ int glPrintf(int x, int y, const char *string, ...); /*! * \brief Renders strings over GL scene. * Should be called after scene is rendered. * GL Culling should be disabled. * \param width width of GL context * \param height height of GL context */ void Render(int width, int height); /*! * \brief Get the String data structure for a string id * \param id valid string id * \returns string for id, or NULL if it does not exist */ gl_string_t *GetString(unsigned int id); private: unsigned int _num_string_max; //!< Max number of strings buffered unsigned int _num_string; //!< Current number of strings buffered gl_string_t *_string; //!< Buffered strings and their properities float _scale; //!< Default scale factor for new strings }; #endif