/*! * \file include/Sprite.h * \brief World Sprite * * \author xythobuz */ #ifndef _SPRITE_H_ #define _SPRITE_H_ #include "math/math.h" #include "TombRaider.h" class Sprite { public: Sprite(TombRaider &tr, unsigned int room, unsigned int index); Sprite(TombRaider &tr, unsigned int item, unsigned int sequence, unsigned int index); void display(); private: vec3_t vertex[4]; vec2_t texel[4]; vec3_t pos; vec_t radius; //!< \fixme yeah, I know (I don't? --xythobuz) int texture; }; class SpriteSequence { public: SpriteSequence(TombRaider &tr, unsigned int item, unsigned int sequence); ~SpriteSequence(); unsigned int size(); Sprite &get(unsigned int index); private: std::vector sprites; }; #endif