/*! * \file include/Game.h * \brief Game abstraction * * \author xythobuz */ #ifndef _GAME_H_ #define _GAME_H_ #include #include #include "Entity.h" class Game { public: Game(); ~Game(); int initialize(); bool isLoaded(); int loadLevel(const char* level); void destroy(); void display(); void handleAction(ActionEvents action, bool isFinished); void handleMouseMotion(int xrel, int yrel, int xabs, int yabs); Entity& getLara(); void setLara(long lara); private: void processPakSounds(); void processTextures(); void processSprites(); void processMoveables(); void processMoveable(int index, int i, int object_id); void processModels(); void processRooms(); std::string levelName; bool mLoaded; long mLara; }; Game& getGame(); #endif