/*! * \file include/games/TombRaider1.h * \brief Tomb Raider 1 items and states. * * Based on TR Rosetta Stone * * \author Mongoose * \author xythobuz */ #ifndef _TOMBRAIDER1_H_ #define _TOMBRAIDER1_H_ /*! * \brief Tomb Raider 1 items and states */ class TombRaider1 { public: /*! * \brief States of a Wolf (Item 7) */ enum WolfStates { WolfState_Walking = 1, WolfState_Running = 2, WolfState_Jumping = 3, WolfState_Stalking = 5, WolfState_JumpingAttack = 6, WolfState_Attacking = 7, WolfState_Lying = 8, //!< Lying down WolfState_Getting = 9, //!< Getting ready to strike WolfState_RunningJump = 10, WolfState_Dying = 11, WolfState_Biting = 12 }; /*! * \brief States of a Bear (Item 8) */ enum BearStates { BearState_Walking = 0, //!< Walking on all fours BearState_Getting = 1, //!< Getting back to all fours BearState_WalkingHind = 2, //!< Walking on hind legs BearState_Running = 3, //!< Running on all fours BearState_Rearing = 4, //!< Rearing up on hind legs BearState_Growling = 5, //!< ? BearState_RunningAttack = 6, //!< Running and attacking BearState_Standing = 7, //!< Standing on hind legs BearState_Biting = 8, BearState_Dying = 9 }; /*! * \brief States of a Bat (Item 9) */ enum BatStates { BatState_Starting = 1, //!< Starting to fly BatState_Flying = 2, //!< Flying straight BatState_Biting = 3, BatState_Circling = 4, BatState_Dying = 5 }; /*! * \brief States of a Crocodile on land (Item 10) */ enum CrocodileLandStates { CrocodileLandState_Stationary = 1, CrocodileLandState_Walking1 = 2, CrocodileLandState_Walking2 = 3, CrocodileLandState_Turning = 4, CrocodileLandState_Biting = 5, CrocodileLandState_Dying = 7 }; /*! * \brief States of a Crocodile in water (Item 11) */ enum CrocodileWaterStates { CrocodileWaterState_Swimming = 1, CrocodileWaterState_Biting = 2, CrocodileWaterState_Dying = 3 }; /*! * \brief States of a Lion (Male & Female) and a Panther (Items 12, 13, 14) */ enum LionStates { LionState_Standing = 1, LionState_Walking = 2, LionState_Leaping = 3, LionState_LeapBite = 4, LionState_Dying = 5, LionState_Biting1 = 6, LionState_Biting2 = 7 }; /*! * \brief States of a Gorilla (Item 15) */ enum GorillaStates { GorillaState_Standing = 1, //!< Standing on all fours GorillaState_Running = 3, //!< Running on all fours GorillaState_Walking = 4, //!< Walking on legs (attacking?) GorillaState_Dying = 5, GorillaState_Thumping = 6, //!< Thumping on chest GorillaState_Waving = 7, //!< Waving arms GorillaState_TurningL = 8, //!< Turning leftward? GorillaState_TurningR = 9, //!< Turning rightward? GorillaState_Jumping = 10, //!< Jumping up and waving arms GorillaState_Climbing = 11 }; /*! * \brief States of a Giant Rat on land (Item 16) */ enum GiantRatLandStates { GiantRatLandState_Standing = 1, GiantRatLandState_JumpBite = 2, GiantRatLandState_Running = 3, GiantRatLandState_Biting = 4, GiantRatLandState_Dying = 5, GiantRatLandState_RearingUp = 6 }; /*! * \brief States of a Giant Rat in the water (Item 17) */ enum GiantRatWaterStates { GiantRatWaterState_Swimming = 1, GiantRatWaterState_Biting = 2, GiantRatWaterState_Dying = 3 }; /*! * \brief States of a Tyrannosaur (Item 18) */ enum TyrannosaurStates { TyrannosaurState_Standing = 1, TyrannosaurState_Walking = 2, TyrannosaurState_Running = 3, TyrannosaurState_Dying = 5, TyrannosaurState_Bellowing = 6, TyrannosaurState_Biting = 7, TyrannosaurState_Shaking = 8 //!< Shaking Head and Spitting Out }; /*! * \brief States of a Raptor (Item 19) */ enum RaptorStates { RaptorState_Dying = 0, RaptorState_Standing = 1, RaptorState_Walking = 2, RaptorState_Running = 3, RaptorState_JumpBite = 4, RaptorState_Bellowing = 6, RaptorState_RunBellow = 7, RaptorState_Biting = 8 }; /*! * \brief States of a Winged Mutant (Item 20) */ enum WingedMutantStates { WingedMutantState_Crouching = 1, WingedMutantState_Walking = 2, WingedMutantState_Running = 3, WingedMutantState_Biting = 4, WingedMutantState_Looking = 6, WingedMutantState_Jumping = 7, WingedMutantState_Clawing = 8, WingedMutantState_Aiming = 9, //!< Aiming Right-Hand Gun WingedMutantState_AimFire = 10, //!< Aiming and Firing Left-Hand Gun WingedMutantState_Firing = 11, //!< Firing Right-Hand Gun WingedMutantState_Standing = 12, WingedMutantState_Flying = 13 }; /*! * \brief States of a Centaur Mutant (Item 23) */ enum CentaurMutantStates { CentaurMutantState_Standing = 1, CentaurMutantState_Firing = 2, CentaurMutantState_Galloping = 3, CentaurMutantState_Aiming = 4, CentaurMutantState_Dying = 5, CentaurMutantState_Rearing = 6 //!< Rearing up }; /*! * \brief States of a Mummy (Item 24) */ enum MummyStates { MummyState_Standing = 1, MummyState_Falling = 2 //!< Falling forward }; /*! * \brief States of Larson (Item 27) */ enum LarsonStates { LarsonState_Walking1 = 0, LarsonState_StandingGun = 1, LarsonState_Walking2 = 2, LarsonState_Running = 3, LarsonState_Aiming = 4, LarsonState_Injured = 5, //!< Injured by gunshot / Dying LarsonState_Standing = 6, LarsonState_Firing = 7 }; /*! * \brief States of Pierre (Item 28) */ enum PierreStates { PierreState_Standing = 1, PierreState_Walking = 2, PierreState_Running = 3, PierreState_Aiming = 4, PierreState_Dying = 5, PierreState_Holstering = 6, PierreState_Firing = 7 }; /*! * \brief States of the Skateboard (Item 29) */ enum SkateboardStates { SkateboardState_BeingTurned = 0, SkateboardState_Stationary1 = 1, SkateboardState_Stationary2 = 2, SkateboardState_Stationary3 = 3, SkateboardState_Stationary4 = 4 }; /*! * \brief States of the Skateboard Kid (Item 30) */ enum SkateboardKidStates { SkateboardKidState_Turning = 0, //!< Turning and Aiming? SkateboardKidState_Firing1 = 1, SkateboardKidState_Skating = 2, SkateboardKidState_Aiming = 3, SkateboardKidState_Firing2 = 4, SkateboardKidState_Dying = 5 }; /*! * \brief States of the Cowboy (Item 31) */ enum CowboyStates { CowboyState_Aiming1 = 1, CowboyState_Walking = 2, CowboyState_Running = 3, CowboyState_Aiming2 = 4, CowboyState_Dying = 5, CowboyState_Firing = 6 }; /*! * \brief States of Mr. T (Item 32) */ enum MrTStates { MrTState_Dying = 0, MrTState_Standing = 1, MrTState_Walking = 2, MrTState_Running = 3, MrTState_Aiming = 4, MrTState_Firing = 6 }; /*! * \brief States of Winged Natla (Item 33) */ enum WingedNatlaStates { WingedNatlaState_Standing1 = 1, WingedNatlaState_Flying = 2, WingedNatlaState_Running = 3, WingedNatlaState_Aiming = 4, //!< Aiming and Firing WingedNatlaState_Dying1 = 5, //!< "Dying" the first time WingedNatlaState_Spinning = 7, //!< Spinning around in air WingedNatlaState_Standing2 = 8, WingedNatlaState_Dying2 = 9 //!< Dying for real }; /*! * \brief States of the Giant Mutant (Item 34) */ enum GiantMutantStates { GiantMutantState_Dying = 0, GiantMutantState_Sitting = 1, //!< Sitting on floor GiantMutantState_Pulling = 2, //!< Pulling self forward GiantMutantState_SlappingRight = 4, //!< Slapping with right hand GiantMutantState_SlappingBoth = 5, //!< Slapping with both hands GiantMutantState_MakingWave = 6, //!< Making big wave with right hand GiantMutantState_Dropping = 8, //!< Dropping to floor after hatching GiantMutantState_RaisingArms = 9, GiantMutantState_Shaking = 11 //!< Shaking victim with right hand }; /*! * \brief States of a piece of Collapsible Floor (Item 35) */ enum CollapsibleFloorStates { CollapsibleFloorState_Stationary = 0, CollapsibleFloorState_Shaking = 1, CollapsibleFloorState_Falling = 2, CollapsibleFloorState_Settling = 3 //!< Settling down }; /*! * \brief States of a Swinging Blade (Item 36) */ enum SwingingBladeStates { SwingingBladeState_Stationary = 0, SwingingBladeState_Swinging = 2 }; /*! * \brief States of a Boulder (Item 38) */ enum BoulderStates { BoulderState_Stationary = 0, BoulderState_Rolling = 1 }; /*! * \brief States of a Dart Gun (Item 40) */ enum DartGunStates { DartGunState_Idle = 0, //!< ? DartGunState_Firing = 1 //!< ? }; /*! * \brief States of a Door opening upwards (Item 41) */ enum DoorUpwardStates { DoorUpwardState_Upward = 0, DoorUpwardState_OnSide = 1 }; /*! * \brief States of a Slamming Door (Item 42) */ enum SlammingDoorStates { SlammingDoorState_Open = 0, SlammingDoorState_Closed = 1 }; /*! * \brief States of the Handle of Thors Hammer (Item 44) */ enum ThorHammerHandleStates { ThorHammerHandleState_Stationary = 0, //!< Stationary in up position ThorHammerHandleState_Moving1 = 1, //!< Moving down a little and returning ThorHammerHandleState_Moving2 = 2, //!< Moving down all the way ThorHammerHandleState_Stopped = 3 //!< Stopped at down position }; /*! * \brief States of the Block of Thors Hammer (Item 45) */ enum ThorHammerBlockStates { ThorHammerBlockState_Stationary = 0, ThorHammerBlockState_Moving1 = 1, //!< Moving down a little and returning ThorHammerBlockState_Moving2 = 2 //!< Moving down all the way }; /*! * \brief States of a Metal Rod (Item 47) */ enum MetalRodStates { MetalRodState_Stationary = 0, MetalRodState_Moving = 1 }; /*! * \brief States of a Pushable Cubical (Item 48 - 51) */ enum PushableStates { PushableState_Stationary = 0, PushableState_Pulled = 1, //!< ? PushableState_Pushed = 2 //!< ? }; /*! * \brief States of a Movable Tall Block (Item 52) */ enum MovableTallBlockStates { MovableTallBlockState_Stationary = 0, MovableTallBlockState_MovingForward = 1, //!< ? MovableTallBlockState_MovingBackward = 2 //!< ? }; /*! * \brief States of Falling Pieces (Item 53) */ enum FallingPiecesStates { FallingPiecesState_Stationary = 0, FallingPiecesState_Falling = 1, FallingPiecesState_Settling = 2 //!< Settling down }; /*! * \brief States of a Switch (Item 55, 56) */ enum SwitchStates { SwitchState_Off = 0, SwitchState_On = 1 //!< States may be reversed }; /*! * \brief States of a Door (Item 57 - 66) */ enum DoorStates { DoorState_Closed = 0, DoorState_Open = 1 }; /*! * \brief States of a Cog (Item 74 - 76) */ enum CogStates { CogState_Stationary = 0, CogState_Turning = 1 }; /*! * \brief States of a Shack (Item 162) */ enum ShackStates { ShackState_StartingPosition = 0, ShackState_DroppingFirst = 1, //!< Dropping after first fuse ShackState_DroppingSecond = 2, //!< Dropping after second fuse ShackState_DroppingThird = 3, //!< Dropping to ground after third fuse ShackState_OnGround = 4 }; /*! * \brief States of a Mutant Egg & Holder (Item 163 & 181) */ enum MutantEggStates { MutantEggState_Starting = 0, MutantEggState_Hatching = 1 //!< Is the fragmenting hardcoded? }; /*! * \brief States of a Motorboat (Item 182) */ enum MotorboatStates { MotorboatState_StationaryInitial = 1, MotorboatState_Moving = 2, MotorboatState_StationaryFinal = 3 }; /*! * \brief Items & IDs in Tomb Raider 1 */ enum Items { Lara = 0, PistolAnimation = 1, ShotgunAnimation = 2, MagnumAnimation = 3, LaraAlternate = 4, //!< Lara's home appearance, wounded, or turned to gold UziAnimation = 5, LaraMutant = 6, Wolf = 7, Bear = 8, Bat = 9, CrocodileLand = 10, CrocodileWater = 11, LionMale = 12, LionFemale = 13, //!< Same states as Male Lion Panther = 14, //!< Same states as Male and Female Lion Gorilla = 15, GiantRatLand = 16, GiantRatWater = 17, Tyrannosaur = 18, Raptor = 19, WingedMutant = 20, //!< Also winged mummy (unused) LaraHips1 = 21, LaraHips2 = 22, CentaurMutant = 23, Mummy = 24, Larson = 27, Pierre = 28, Skateboard = 29, SkateboardKid = 30, Cowboy = 31, MrT = 32, WingedNatla = 33, //!< Actually Natla with a winged mutant GiantMutant = 34, CollapsibleFloor = 35, SwingingBlade = 36, Spikes = 37, Boulder = 38, Dart = 39, DartGun = 40, DoorUpward = 41, SlammingDoor = 42, SwordOfDamocles1 = 43, ThorHammerHandle = 44, ThorHammerBlock = 45, HangingBall = 46, //!< Hanging ball? Some kind of box? MetalRod = 47, //!< Metal rod? / Powered mining cart PushableCubical1 = 48, PushableCubical2 = 49, PushableCubical3 = 50, PushableCubical4 = 51, MovableTallBlock = 52, FallingPieces = 53, SwordOfDamocles2 = 54, AboveWaterSwitch = 55, UnderWaterSwitch = 56, Door1 = 57, Door2 = 58, Door3 = 59, Door4 = 60, Door5 = 61, Door6 = 62, Door7 = 63, Door8 = 64, Trapdoor1 = 65, //!< Uses DoorStates Trapdoor2 = 66, //!< Uses DoorStates BridgeFlat = 68, BridgeSlope1 = 69, BridgeSlope2 = 70, PassportOpen = 71, //!< Passport opening up Compass = 72, Cogs1 = 74, //!< animated Cogs2 = 75, //!< animated Cogs3 = 76, //!< animated CS_Lara = 77, //!< Lara / Scion holder in Cut Scene CS_Larson = 78, //!< Larson / Natla / Scion holder in Cut Scene CS_LarsonGun = 79, //!< Larsons gun / Scion / Natla in Cut Scene CS_Scion = 80, //!< Scion in Cut Scene PassportClosed = 81, //!< Passport closed N = 82, //!< N-thingy, Playstation memory card? SaveCrystal = 83, _Pistols = 84, _Shotgun = 85, _Magnums = 86, _Uzis = 87, _PistolAmmo = 88, //!< ? _ShotgunAmmo = 89, _MagnumAmmo = 90, _UziAmmo = 91, _SmallMedipack = 93, _LargeMedipack = 94, Sunglasses = 95, Cassette = 96, // Cassette player and headphones DirectionKeys = 97, Pistol = 99, Shotgun = 100, Magnum = 101, Uzi = 102, PistolAmmo = 103, //!< ? ShotgunAmmo = 104, MagnumAmmo = 105, UziAmmo = 106, SmallMedipack = 108, LargeMedipack = 109, _Puzzle1 = 110, _Puzzle2 = 111, _Puzzle3 = 112, _Puzzle4 = 113, Puzzle1 = 114, Puzzle2 = 115, Puzzle3 = 116, Puzzle4 = 117, Slot1Empty = 118, Slot2Empty = 119, Slot3Empty = 120, Slot4Empty = 121, Slot1Full = 122, Slot2Full = 123, Slot3Full = 124, Slot4Full = 125, _Pickup1 = 126, Pickup1 = 127, LaraHips3 = 128, _Key1 = 129, _Key2 = 130, _Key3 = 131, _Key4 = 132, Key1 = 133, Key2 = 134, Key3 = 135, Key4 = 136, Lock1 = 137, Lock2 = 138, Lock3 = 139, Lock4 = 140, _ScionPiece = 143, CompleteScion = 146, ScionHolder = 147, ScionPiece = 150, _Flare = 151, //!< Flare(?) / Explosion _Splash = 153, _Bubbles1 = 155, _Bubbles2 = 156, _BloodSplatter = 158, _FlyingDisk = 160, CentaurStatue = 161, Shack = 162, //!< Suspended from wire rope MutantEggNormal = 163, //!< Mutant Egg and Holder (Normal) _BulletHit = 164, _Sparkle = 165, Gunflare1 = 166, LaraHips4 = 169, LaraHips5 = 170, MutantBullet = 172, MutantGrenade = 173, _Splatter = 176, LaraHips6 = 177, _Fire = 178, LaraHips7 = 179, FlowingLava = 180, //!< Flowing Atlantean Lava MutantEggBig = 181, //!< Mutant Egg and Holder (Big) Motorboat = 182, LaraHips8 = 183, ShrinkingWedge = 189, //!< ? _StandardSymbols = 190, _Plant1 = 191, _Plant2 = 192, _Plant3 = 193, _Plant4 = 194, _Plant5 = 195, _Bag1 = 200, _Bag2 = 204, Gunflare2 = 207, _Rock1 = 212, _Rock2 = 213, _Rock3 = 214, _Bag3 = 215, _Pottery1 = 216, _Pottery2 = 217, _PaintedPot = 231, _IncaMummy = 233, _Pottery3 = 236, _Pottery4 = 237, _Pottery5 = 238, _Pottery6 = 239 }; }; #endif