/*! * \file include/OpenGLMesh.h * \brief OpenGL Mesh * * \author Mongoose * * \todo Unify the parallel systems here, arrays and the allocate/set */ #ifndef GUARD__OPENRAIDER_MONGOOSE_OPENGLMESH_H_ #define GUARD__OPENRAIDER_MONGOOSE_OPENGLMESH_H_ #include class OpenGLMesh { public: typedef enum { OpenGLMeshModeSolid = 0, OpenGLMeshModeWireframe = 1, OpenGLMeshModeTexture = 2, OpenGLMeshModeMultiTexture = 3 } OpenGLMeshMode; typedef enum { fOpenGLMesh_Transparent = 1, fOpenGLMesh_BumpMap = 2, fOpenGLMesh_UseVertexArray = 4 } OpenGLMeshFlags; typedef struct tris_s { int texture; #ifdef MULTITEXTURE int bumpmap; #endif unsigned int cnum_triangles; unsigned int cnum_alpha_triangles; unsigned int num_texcoors; vec2_t *texcoors; unsigned int num_texcoors2; vec2_t *texcoors2; //! Arrays of triangle indices sorted by texture unsigned int num_triangles; unsigned int *triangles; //!< ABCABCABC... //! Arrays of alpha triangle indices sorted by texture unsigned int num_alpha_triangles; unsigned int *alpha_triangles; //!< ABCABCABC... } tris_t; typedef struct rect_s { int texture; #ifdef MULTITEXTURE int bumpmap; #endif unsigned int cnum_quads; unsigned int cnum_alpha_quads; unsigned int num_texcoors; vec2_t *texcoors; unsigned int num_texcoors2; vec2_t *texcoors2; //! Arrays of rectangle indices sorted by texture unsigned int num_quads; unsigned int *quads; //!< ABCDABCDABCD... //! Arrays of alpha rectangle indices sorted by texture unsigned int num_alpha_quads; unsigned int *alpha_quads; //!< ABCDABCDABCD... } rect_t; //////////////////////////////////////////////////////////// // Constructors //////////////////////////////////////////////////////////// /*! * \brief Constructs an object of OpenGLMesh */ OpenGLMesh(); /*! * \brief Deconstructs an object of OpenGLMesh */ ~OpenGLMesh(); //////////////////////////////////////////////////////////// // Public Accessors //////////////////////////////////////////////////////////// void drawAlpha(); void drawSolid(); //////////////////////////////////////////////////////////// // Public Mutators //////////////////////////////////////////////////////////// void allocateColors(unsigned int n); void allocateNormals(unsigned int n); void allocateRectangles(unsigned int n); void allocateTriangles(unsigned int n); void allocateVertices(unsigned int n); void bufferColorArray(unsigned int colorCount, vec_t *colors, unsigned int colorWidth); void bufferNormalArray(unsigned int normalCount, vec_t *normals); void bufferTriangles(unsigned int count, unsigned int *indices, vec_t *texCoords, int *textures, unsigned int *flags); void bufferVertexArray(unsigned int vertexCount, vec_t *vertices); void setColor(unsigned int index, float r, float g, float b, float a); void setColor(unsigned int index, float rgba[4]); void setNormal(unsigned int index, float i, float j, float k); void setVertex(unsigned int index, float x, float y, float z); #ifdef NOT_IMPLEMENTED void sortFacesByTexture(); void addFace(int textureIndex, int textureIndexB, unsigned int flags, unsigned int vertexIndexCount, vec_t *vertexIndices); void addTexTiledFace(int textureIndex, int textureIndexB, unsigned int flags, unsigned int indexCount, vec_t *vertexIndices, vec_t *texcoords); void bufferTexcoords(unsigned int texcoordCount, vec_t *texcoords); void duplicateArraysForTexTiledTexcoords(); #endif unsigned int mFlags; OpenGLMeshMode mMode; unsigned int mNumVertices; vec3_t *mVertices; //!< XYZ unsigned int mNumNormals; vec3_t *mNormals; //!< IJK unsigned int mNumColors; vec4_t *mColors; //!< RGBA unsigned int mNumTris; tris_t *mTris; unsigned int mNumQuads; rect_t *mQuads; unsigned int mTriangleCount; int *mTriangleTextures; unsigned int *mTriangleIndices; unsigned int *mTriangleFlags; vec_t *mTriangleTexCoordArray; vec_t *mVertexArray; vec_t *mNormalArray; vec_t *mColorArray; private: //////////////////////////////////////////////////////////// // Private Accessors //////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////// // Private Mutators //////////////////////////////////////////////////////////// }; #endif