/*! * \file src/SoundNull.cpp * \brief This is the null audio manager Implementation * * \author xythobuz */ #include "SoundNull.h" SoundNull::SoundNull() { } SoundNull::~SoundNull() { } int SoundNull::initialize() { return 0; } void SoundNull::setEnabled(bool on) { } void SoundNull::setVolume(float vol) { } int SoundNull::registeredSources() { return 0; } void SoundNull::clear() { } void SoundNull::listenAt(float pos[3], float angle[3]) { } void SoundNull::sourceAt(int source, float pos[3]) { } int SoundNull::addFile(const char *filename, int *source, unsigned int flags) { return 0; } int SoundNull::addWave(unsigned char *wav, unsigned int length, int *source, unsigned int flags) { return 0; } void SoundNull::play(int source) { } void SoundNull::stop(int source) { }