# Set Source files set (SRCS ${SRCS} "Camera.cpp") set (SRCS ${SRCS} "Emitter.cpp") set (SRCS ${SRCS} "GLString.cpp") set (SRCS ${SRCS} "Matrix.cpp") set (SRCS ${SRCS} "Mesh.cpp") set (SRCS ${SRCS} "OpenRaider.cpp") set (SRCS ${SRCS} "Particle.cpp") set (SRCS ${SRCS} "Quaternion.cpp") set (SRCS ${SRCS} "Render.cpp") set (SRCS ${SRCS} "SDLSystem.cpp") set (SRCS ${SRCS} "SkeletalModel.cpp") set (SRCS ${SRCS} "Sound.cpp") set (SRCS ${SRCS} "System.cpp") set (SRCS ${SRCS} "Texture.cpp") set (SRCS ${SRCS} "TombRaider.cpp") set (SRCS ${SRCS} "Vector3d.cpp") set (SRCS ${SRCS} "ViewVolume.cpp") set (SRCS ${SRCS} "World.cpp") ################################################################# # Apple specific bundling if (APPLE) # Mac Bundle Data set (MACOSX_BUNDLE_INFO_STRING "OpenSource TombRaider Game Engine") set (MACOSX_BUNDLE_ICON_FILE "AppIcon") set (MACOSX_BUNDLE_GUI_IDENTIFIER "de.xythobuz.OpenRaider") set (MACOSX_BUNDLE_BUNDLE_NAME "OpenRaider") set (MACOSX_BUNDLE_SHORT_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE}") set (MACOSX_BUNDLE_LONG_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})") set (MACOSX_BUNDLE_BUNDLE_VERSION "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})") set (MACOSX_BUNDLE_COPYRIGHT "2001 - 2014") # Copy Icon set (MAC_ICON "../cmake/AppIcon.icns") set_source_files_properties (${MAC_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) set (SRCS ${SRCS} ${MAC_ICON}) # Copy Data set (MAC_DATA "../data/custom.cfg" "../data/OpenRaider.init" "../data/particle.tga" "../data/sample.wav") set (MAC_DATA ${MAC_DATA} "../data/snow.tga" "../data/snow2.tga" "../data/splash.tga" "../data/test.ttf") set (MAC_DATA ${MAC_DATA} "../data/white.tga") set_source_files_properties (${MAC_DATA} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/defaults) set (SRCS ${SRCS} ${MAC_DATA}) endif (APPLE) ################################################################# # Apply Flags set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenRaider_CXX_FLAGS}") set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_DEBUG}") set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_RELEASE}") # Add utils directory add_subdirectory (utils) # Add Executable add_executable (OpenRaider MACOSX_BUNDLE ${SRCS}) ################################################################# if (APPLE) if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles") # Copy setup script add_custom_command (TARGET OpenRaider POST_BUILD COMMAND echo "Injecting setup script..." COMMAND cp "${PROJECT_SOURCE_DIR}/cmake/setup_mac.sh" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh" ) # Fix executable name, so setup script will be called add_custom_command (TARGET OpenRaider POST_BUILD COMMAND echo "Changing executable name..." COMMAND /usr/libexec/PlistBuddy -c "Set :CFBundleExecutable OpenRaider.sh" Info.plist WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents ) # Preparing the bundle on install # http://www.cmake.org/Wiki/BundleUtilitiesExample set (plugin_dest_dir OpenRaider.app/Contents/MacOS) set (APPS "${PROJECT_BINARY_DIR}/src/OpenRaider.app") install (CODE " file(GLOB_RECURSE PLUGINS \"\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/plugins/*${CMAKE_SHARED_LIBRARY_SUFFIX}\") include(BundleUtilities) fixup_bundle(\"${APPS}\" \"\${PLUGINS}\" \"\") " COMPONENT Runtime ) endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles") endif (APPLE) ################################################################# if (NOT APPLE) # Install binary install (TARGET OpenRaider RUNTIME DESTINATION bin ) endif (NOT APPLE) ################################################################# # Add Math Library set (LIBS ${LIBS} m) # Add SDL2 Library find_package (SDL2 REQUIRED) include_directories (SYSTEM ${SDL2_INCLUDE_DIR}) set (LIBS ${LIBS} ${SDL2_LIBRARY}) # Add SDL2_ttf Library find_package (SDL2TTF REQUIRED) include_directories (SYSTEM ${SDL2TTF_INCLUDE_DIR}) set (LIBS ${LIBS} ${SDL2TTF_LIBRARY}) # Add OpenGL Library find_package (OpenGL REQUIRED) include_directories (SYSTEM ${OPENGL_INCLUDE_DIRS}) set (LIBS ${LIBS} ${OPENGL_LIBRARIES}) # Add OpenAL Library find_package (OpenAL REQUIRED) include_directories (SYSTEM ${OPENAL_INCLUDE_DIRS}) set (LIBS ${LIBS} ${OPENAL_LIBRARIES}) # Add ALUT Library find_package (ALUT REQUIRED) include_directories (SYSTEM ${ALUT_INCLUDE_DIRS}) set (LIBS ${LIBS} ${ALUT_LIBRARIES}) # Add Z Library find_package (ZLIB REQUIRED) include_directories (SYSTEM ${ZLIB_INCLUDE_DIRS}) set (LIBS ${LIBS} ${ZLIB_LIBRARIES}) # Add Thread Library find_package (Threads REQUIRED) set (LIBS ${LIBS} ${CMAKE_THREAD_LIBS_INIT}) # Add utils Library set (LIBS ${LIBS} utilities) # Link to all found libs target_link_libraries (OpenRaider ${LIBS}) ################################################################# # Add target to run executable add_custom_target(run COMMAND OpenRaider DEPENDS OpenRaider WORKING_DIRECTORY ${CMAKE_PROJECT_DIR})