# Source files set (SYS_SRCS ${SYS_SRCS} "Shader.cpp" "../../include/system/Shader.h") set (SYS_SRCS ${SYS_SRCS} "Sound.cpp" "../../include/system/Sound.h") set (SYS_SRCS ${SYS_SRCS} "Window.cpp" "../../include/system/Window.h") # Select available Sound library if (USING_AL AND ENABLE_AUDIO) set (SYS_SRCS ${SYS_SRCS} "SoundAL.cpp" "../../include/system/SoundAL.h") else (USING_AL AND ENABLE_AUDIO) message (STATUS "Disabled Sound support (no OpenAL and ALUT)!") endif (USING_AL AND ENABLE_AUDIO) if (USING_SDL) set (SYS_SRCS ${SYS_SRCS} "WindowSDL.cpp" "../../include/system/WindowSDL.h") endif (USING_SDL) if (USING_GLFW) set (SYS_SRCS ${SYS_SRCS} "WindowGLFW.cpp" "../../include/system/WindowGLFW.h") endif (USING_GLFW) # Add library add_library (OpenRaider_system OBJECT ${SYS_SRCS})