Open Source Tomb Raider Engine
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Vector3d.cpp 2.7KB

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  1. /*!
  2. * \file src/Vector3d.cpp
  3. * \brief 3D Math vector
  4. *
  5. * \author Mongoose
  6. */
  7. #include <math.h>
  8. #include "Vector3d.h"
  9. Vector3d::Vector3d() {
  10. mVec[0] = mVec[1] = mVec[2] = 0.0f;
  11. }
  12. Vector3d::Vector3d(vec3_t v) {
  13. mVec[0] = v[0];
  14. mVec[1] = v[1];
  15. mVec[2] = v[2];
  16. }
  17. Vector3d::Vector3d(vec_t x, vec_t y, vec_t z) {
  18. mVec[0] = x;
  19. mVec[1] = y;
  20. mVec[2] = z;
  21. }
  22. Vector3d::Vector3d(const Vector3d &v) {
  23. mVec[0] = v.mVec[0];
  24. mVec[1] = v.mVec[1];
  25. mVec[2] = v.mVec[2];
  26. }
  27. vec_t Vector3d::dot(const Vector3d &u, const Vector3d &v) {
  28. return (u.mVec[0]*v.mVec[0] + u.mVec[1]*v.mVec[1] + u.mVec[2]*v.mVec[2]);
  29. }
  30. Vector3d Vector3d::cross(const Vector3d &u, const Vector3d &v) {
  31. return Vector3d(u.mVec[1] * v.mVec[2] - u.mVec[2] * v.mVec[1],
  32. u.mVec[2] * v.mVec[0] - u.mVec[0] * v.mVec[2],
  33. u.mVec[0] * v.mVec[1] - u.mVec[1] * v.mVec[0]);
  34. }
  35. vec_t Vector3d::magnitude() {
  36. return sqrtf(mVec[0]*mVec[0] + mVec[1]*mVec[1] + mVec[2]*mVec[2]);
  37. }
  38. Vector3d Vector3d::unit() {
  39. vec_t norm = magnitude();
  40. return Vector3d(mVec[0] / norm,
  41. mVec[1] / norm,
  42. mVec[2] / norm);
  43. }
  44. Vector3d Vector3d::zeroVector() {
  45. return Vector3d(0, 0, 0);
  46. }
  47. Vector3d Vector3d::operator +(const Vector3d &v) {
  48. return Vector3d(mVec[0] + v.mVec[0],
  49. mVec[1] + v.mVec[1],
  50. mVec[2] + v.mVec[2]);
  51. }
  52. Vector3d Vector3d::operator -(const Vector3d &v) {
  53. return Vector3d(mVec[0] - v.mVec[0],
  54. mVec[1] - v.mVec[1],
  55. mVec[2] - v.mVec[2]);
  56. }
  57. Vector3d Vector3d::operator -() {
  58. return Vector3d(-mVec[0],
  59. -mVec[1],
  60. -mVec[2]);
  61. }
  62. Vector3d Vector3d::operator *(vec_t s) {
  63. return Vector3d(s * mVec[0],
  64. s * mVec[1],
  65. s * mVec[2]);
  66. }
  67. Vector3d Vector3d::operator /(vec_t s) {
  68. return Vector3d(mVec[0] / s,
  69. mVec[1] / s,
  70. mVec[2] / s);
  71. }
  72. vec_t Vector3d::operator *(const Vector3d &v) {
  73. return dot(*this, v);
  74. }
  75. void Vector3d::normalize() {
  76. vec_t norm = magnitude();
  77. mVec[0] /= norm;
  78. mVec[1] /= norm;
  79. mVec[2] /= norm;
  80. }
  81. void Vector3d::zero() {
  82. mVec[0] = 0;
  83. mVec[1] = 0;
  84. mVec[2] = 0;
  85. }
  86. Vector3d &Vector3d::operator =(const Vector3d &v) {
  87. mVec[0] = v.mVec[0];
  88. mVec[1] = v.mVec[1];
  89. mVec[2] = v.mVec[2];
  90. return *this;
  91. }
  92. Vector3d &Vector3d::operator +=(const Vector3d &v) {
  93. mVec[0] += v.mVec[0];
  94. mVec[1] += v.mVec[1];
  95. mVec[2] += v.mVec[2];
  96. return *this;
  97. }
  98. Vector3d &Vector3d::operator -=(const Vector3d &v) {
  99. mVec[0] -= v.mVec[0];
  100. mVec[1] -= v.mVec[1];
  101. mVec[2] -= v.mVec[2];
  102. return *this;
  103. }
  104. Vector3d &Vector3d::operator *=(vec_t s) {
  105. mVec[0] *= s;
  106. mVec[1] *= s;
  107. mVec[2] *= s;
  108. return *this;
  109. }