123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106 |
- /*!
- * \file include/TextureManager.h
- * \brief Texture registry
- *
- * \author Mongoose
- * \author xythobuz
- */
-
- #ifndef _TEXTURE_MANAGER_H
- #define _TEXTURE_MANAGER_H
-
- #include <vector>
-
- /*!
- * \brief Texture registry
- */
- class TextureManager {
- public:
-
- enum TextureFlag {
- fUseMultiTexture = (1 << 0),
- };
-
- /*!
- * \brief Constructs an object of Texture
- */
- TextureManager();
-
- /*!
- * \brief Deconstructs an object of Texture
- */
- ~TextureManager();
-
- /*!
- * \brief Resets all texture data
- */
- void reset();
-
- int initialize();
-
- /*!
- * \brief Get number of textures in use
- * \returns used texture count, or -1 on error (uninitialized)
- */
- int getTextureCount();
-
- /*!
- * \brief Sets up multitexture rendering with passed ids
- * \param texture0 first texture for multitexture
- * \param texture1 second texture for multitexture
- */
- void bindMultiTexture(int texture0, int texture1);
-
- /*!
- * \brief Binds the texture for use in GL
- * \param n valid texture index
- */
- void bindTextureId(unsigned int n);
-
- /*!
- * \brief Clears an option flag
- * \param flag flag to clear
- */
- void clearFlag(TextureFlag flag);
-
- void disableMultiTexture();
-
- /*!
- * \brief Loads Buffer as texture
- * \param image pixmap matching other params
- * \param width width of image
- * \param height height of image
- * \param mode mode of image
- * \param bpp bits per pixel of image
- * \param slot slot (ID) of image
- * \param filter if the texture should be mipmap filtered
- * \returns texture ID or < 0 on error
- */
- int loadBufferSlot(unsigned char *image,
- unsigned int width, unsigned int height,
- ColorMode mode, unsigned int bpp,
- unsigned int slot, bool filter = true);
-
- int loadImage(const char *filename);
-
- /*!
- * \brief Sets an option flag
- * \param flag flag to set
- */
- void setFlag(TextureFlag flag);
-
- void useMultiTexture(float aU, float aV, float bU, float bV);
-
- private:
- int loadTGA(const char *filename);
- int loadPCX(const char *filename);
- int loadPNG(const char *filename);
-
- std::vector<unsigned int> mTextureIds;
- unsigned int mFlags;
- };
-
- TextureManager &getTextureManager();
-
- #endif
|