Open Source Tomb Raider Engine
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  1. /*!
  2. * \file include/utils/FileSystem.h
  3. * \brief Recursive file-system walking utilities
  4. *
  5. * \author xythobuz
  6. */
  7. #ifndef _UTILS_FOLDER_H_
  8. #define _UTILS_FOLDER_H_
  9. #include "Exception.h"
  10. #include "utils/File.h"
  11. #include <functional>
  12. #include <memory>
  13. #include <string>
  14. #include <vector>
  15. class Folder {
  16. public:
  17. Folder(std::string folder, bool listDotFiles = false);
  18. std::string &getName();
  19. std::string &getPath();
  20. unsigned long fileCount();
  21. File &getFile(unsigned long i);
  22. unsigned long folderCount();
  23. Folder &getFolder(unsigned long i);
  24. Folder getParent();
  25. void executeRemoveFiles(std::function<bool (File &f)> func);
  26. // Accessing a folder recursively
  27. // This treats all files in all subfolders as if they were in this folder
  28. unsigned long countRecursiveFiles();
  29. void executeRemoveRecursiveFiles(std::function<bool (File &f)> func);
  30. std::string getRecursiveFileName(unsigned long i);
  31. File &getRecursiveFile(unsigned long i);
  32. private:
  33. void createFolderItems();
  34. int readFolderItems(std::vector<std::string> &foundFiles, std::vector<std::string> &foundFolders);
  35. std::string name; //!< Only last part of path
  36. std::string path; //!< Full path, with name and '/' at end
  37. bool hasListed;
  38. bool listDot;
  39. std::vector<File> files;
  40. std::vector<Folder> folders;
  41. };
  42. #endif